simplifying code to prevent drawing off-screen

On certain graphics drivers, if you draw to a off-
screen buffer that's not used, it can lead to
poor performance. We were running into this in 
launcher; when setChildrenLayersEnabled was called
on a CellLayout, that triggered a re-draw of that
CellLayout's hardware layer, even if that
CellLayout wasn't visible. This CL changes
PagedView so that pages that aren't going to be
rendered are set to View.INVISIBLE, preventing
re-drawing of their hardware layer.
This commit is contained in:
Michael Jurka
2011-12-16 14:16:32 -08:00
parent 58e8b25c59
commit 80c69853d6
2 changed files with 21 additions and 42 deletions
+2 -35
View File
@@ -1268,32 +1268,6 @@ public class Workspace extends SmoothPagedView
return (mBackground != null && mBackgroundAlpha > 0.0f && mDrawBackground);
}
public void scrollTo (int x, int y) {
super.scrollTo(x, y);
syncChildrenLayersEnabledOnVisiblePages();
}
// This method just applies the value mChildrenLayersEnabled to all the pages that
// will be rendered on the next frame.
// We do this because calling setChildrenLayersEnabled on a view that's not
// visible/rendered causes slowdowns on some graphics cards
private void syncChildrenLayersEnabledOnVisiblePages() {
if (mChildrenLayersEnabled) {
getVisiblePages(mTempVisiblePagesRange);
final int leftScreen = mTempVisiblePagesRange[0];
final int rightScreen = mTempVisiblePagesRange[1];
if (leftScreen != -1 && rightScreen != -1) {
for (int i = leftScreen; i <= rightScreen; i++) {
ViewGroup page = (ViewGroup) getPageAt(i);
if (page.getVisibility() == VISIBLE &&
page.getAlpha() > ViewConfiguration.ALPHA_THRESHOLD) {
((ViewGroup)getPageAt(i)).setChildrenLayersEnabled(true);
}
}
}
}
}
@Override
protected void dispatchDraw(Canvas canvas) {
super.dispatchDraw(canvas);
@@ -1400,13 +1374,8 @@ public class Workspace extends SmoothPagedView
if (enableChildrenLayers != mChildrenLayersEnabled) {
mChildrenLayersEnabled = enableChildrenLayers;
// calling setChildrenLayersEnabled on a view that's not visible/rendered
// causes slowdowns on some graphics cards, so we only disable it here and leave
// the enabling to dispatchDraw
if (!enableChildrenLayers) {
for (int i = 0; i < getPageCount(); i++) {
((ViewGroup)getChildAt(i)).setChildrenLayersEnabled(false);
}
for (int i = 0; i < getPageCount(); i++) {
((ViewGroup)getChildAt(i)).setChildrenLayersEnabled(mChildrenLayersEnabled);
}
}
}
@@ -1731,7 +1700,6 @@ public class Workspace extends SmoothPagedView
}
}
}
syncChildrenLayersEnabledOnVisiblePages();
}
});
@@ -1771,7 +1739,6 @@ public class Workspace extends SmoothPagedView
// Fade the background gradient away
animateBackgroundGradient(0f, true);
}
syncChildrenLayersEnabledOnVisiblePages();
return anim;
}