Merge "Removing some unused classes" into sc-dev

This commit is contained in:
Sunny Goyal
2021-04-01 20:11:14 +00:00
committed by Android (Google) Code Review
2 changed files with 0 additions and 117 deletions
@@ -38,7 +38,6 @@ import android.animation.ObjectAnimator;
import android.animation.ValueAnimator;
import android.graphics.PointF;
import android.view.MotionEvent;
import android.view.View;
import android.view.ViewConfiguration;
import com.android.launcher3.Launcher;
@@ -155,11 +154,6 @@ public class NoButtonNavbarToOverviewTouchController extends PortraitStatesTouch
super.onDragEnd(velocity);
}
View searchView = mLauncher.getHotseat().getQsb();
if (searchView instanceof FeedbackHandler) {
((FeedbackHandler) searchView).resetFeedback();
}
mMotionPauseDetector.clear();
mNormalToHintOverviewScrimAnimator = null;
if (mLauncher.isInState(OVERVIEW)) {
@@ -314,15 +308,4 @@ public class NoButtonNavbarToOverviewTouchController extends PortraitStatesTouch
}
return super.getConfigForStates(fromState, toState);
}
/**
* Interface for views with feedback animation requiring reset
*/
public interface FeedbackHandler {
/**
* reset searchWidget feedback
*/
void resetFeedback();
}
}
@@ -1,100 +0,0 @@
/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.launcher3.graphics;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Rect;
import android.graphics.RectF;
/**
* Utility class which draws a bitmap by dissecting it into 3 segments and stretching
* the middle segment.
*/
public class NinePatchDrawHelper {
// The extra width used for the bitmap. This portion of the bitmap is stretched to match the
// width of the draw region. Randomly chosen, any value > 4 will be sufficient.
public static final int EXTENSION_PX = 20;
private final Rect mSrc = new Rect();
private final RectF mDst = new RectF();
// Enable filtering to always get a nice edge. This avoids jagged line, when bitmap is
// translated by half pixel.
public final Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG);
/**
* Draws the bitmap split into three parts horizontally, with the middle part having width
* as {@link #EXTENSION_PX} in the center of the bitmap.
*/
public void draw(Bitmap bitmap, Canvas canvas, float left, float top, float right) {
int height = bitmap.getHeight();
mSrc.top = 0;
mSrc.bottom = height;
mDst.top = top;
mDst.bottom = top + height;
draw3Patch(bitmap, canvas, left, right);
}
/**
* Draws the bitmap split horizontally into 3 parts (same as {@link #draw}) and split
* vertically into two parts, bottom part of size {@link #EXTENSION_PX} / 2 which is
* stretched vertically.
*/
public void drawVerticallyStretched(Bitmap bitmap, Canvas canvas, float left, float top,
float right, float bottom) {
draw(bitmap, canvas, left, top, right);
// Draw bottom stretched region.
int height = bitmap.getHeight();
mSrc.top = height - EXTENSION_PX / 4;
mSrc.bottom = height;
mDst.top = top + height;
mDst.bottom = bottom;
draw3Patch(bitmap, canvas, left, right);
}
private void draw3Patch(Bitmap bitmap, Canvas canvas, float left, float right) {
int width = bitmap.getWidth();
int halfWidth = width / 2;
// Draw left edge
drawRegion(bitmap, canvas, 0, halfWidth, left, left + halfWidth);
// Draw right edge
drawRegion(bitmap, canvas, halfWidth, width, right - halfWidth, right);
// Draw middle stretched region
int halfExt = EXTENSION_PX / 4;
drawRegion(bitmap, canvas, halfWidth - halfExt, halfWidth + halfExt,
left + halfWidth, right - halfWidth);
}
private void drawRegion(Bitmap bitmap, Canvas c,
int srcLeft, int srcRight, float dstLeft, float dstRight) {
mSrc.left = srcLeft;
mSrc.right = srcRight;
mDst.left = dstLeft;
mDst.right = dstRight;
c.drawBitmap(bitmap, mSrc, mDst, paint);
}
}