Allowing Launcher to draw behind cutouts
> Launcher uses realSize, availableSize and insets to calculate various layout values. Without drawing behind cutouts, these values are not consistent (insets + availableSize != realSize) leading to jumps in layouts. > Removing fake black bars in low-ram devices to avoid inconsistent insets. > Fixing various layouts not taking lert/right insets into account. Bug: 156268804 Change-Id: I8441db8a468b08a65b57b932050b5b4b37313966
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@@ -538,7 +538,6 @@ public class DeviceProfile {
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mInsets.right + hotseatBarSidePaddingStartPx, mInsets.bottom);
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}
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} else {
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// We want the edges of the hotseat to line up with the edges of the workspace, but the
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// icons in the hotseat are a different size, and so don't line up perfectly. To account
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// for this, we pad the left and right of the hotseat with half of the difference of a
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@@ -547,9 +546,11 @@ public class DeviceProfile {
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float hotseatCellWidth = (float) widthPx / inv.numHotseatIcons;
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int hotseatAdjustment = Math.round((workspaceCellWidth - hotseatCellWidth) / 2);
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mHotseatPadding.set(
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hotseatAdjustment + workspacePadding.left + cellLayoutPaddingLeftRightPx,
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hotseatAdjustment + workspacePadding.left + cellLayoutPaddingLeftRightPx
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+ mInsets.left,
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hotseatBarTopPaddingPx,
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hotseatAdjustment + workspacePadding.right + cellLayoutPaddingLeftRightPx,
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hotseatAdjustment + workspacePadding.right + cellLayoutPaddingLeftRightPx
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+ mInsets.right,
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hotseatBarBottomPaddingPx + mInsets.bottom + cellLayoutBottomPaddingPx);
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}
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return mHotseatPadding;
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