Merge "Ensure we still build the hw layers when pulling up all apps." into ub-launcher3-calgary

This commit is contained in:
Winson Chung
2016-07-25 18:32:06 +00:00
committed by Android (Google) Code Review
2 changed files with 59 additions and 25 deletions
@@ -250,7 +250,7 @@ public class LauncherStateTransitionAnimation {
final View contentView = toView.getContentView();
playCommonTransitionAnimations(toWorkspaceState, fromView, toView,
animated, initialized, animation, revealDuration, layerViews);
animated, initialized, animation, layerViews);
if (!animated || !initialized) {
if (FeatureFlags.LAUNCHER3_ALL_APPS_PULL_UP &&
toWorkspaceState == Workspace.State.NORMAL_HIDDEN) {
@@ -414,11 +414,22 @@ public class LauncherStateTransitionAnimation {
return animation;
} else if (animType == PULLUP) {
// We are animating the content view alpha, so ensure we have a layer for it
layerViews.put(contentView, BUILD_AND_SET_LAYER);
animation.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
dispatchOnLauncherTransitionEnd(fromView, animated, false);
dispatchOnLauncherTransitionEnd(toView, animated, false);
// Disable all necessary layers
for (View v : layerViews.keySet()) {
if (layerViews.get(v) == BUILD_AND_SET_LAYER) {
v.setLayerType(View.LAYER_TYPE_NONE, null);
}
}
cleanupAnimation();
pCb.onTransitionComplete();
}
@@ -435,9 +446,20 @@ public class LauncherStateTransitionAnimation {
// we waited for a layout/draw pass
if (mCurrentAnimation != stateAnimation)
return;
dispatchOnLauncherTransitionStart(fromView, animated, false);
dispatchOnLauncherTransitionStart(toView, animated, false);
// Enable all necessary layers
for (View v : layerViews.keySet()) {
if (layerViews.get(v) == BUILD_AND_SET_LAYER) {
v.setLayerType(View.LAYER_TYPE_HARDWARE, null);
}
if (Utilities.ATLEAST_LOLLIPOP && v.isAttachedToWindow()) {
v.buildLayer();
}
}
toView.requestFocus();
stateAnimation.start();
}
@@ -453,7 +475,7 @@ public class LauncherStateTransitionAnimation {
*/
private void playCommonTransitionAnimations(
Workspace.State toWorkspaceState, View fromView, View toView,
boolean animated, boolean initialized, AnimatorSet animation, int revealDuration,
boolean animated, boolean initialized, AnimatorSet animation,
HashMap<View, Integer> layerViews) {
// Create the workspace animation.
// NOTE: this call apparently also sets the state for the workspace if !animated
@@ -580,7 +602,7 @@ public class LauncherStateTransitionAnimation {
boolean multiplePagesVisible = toWorkspaceState.hasMultipleVisiblePages;
playCommonTransitionAnimations(toWorkspaceState, fromWorkspace, null,
animated, animated, animation, revealDuration, layerViews);
animated, animated, animation, layerViews);
if (animated) {
dispatchOnLauncherTransitionPrepare(fromWorkspace, animated, multiplePagesVisible);
@@ -661,6 +683,8 @@ public class LauncherStateTransitionAnimation {
res.getInteger(R.integer.config_overlayItemsAlphaStagger);
final View toView = mLauncher.getWorkspace();
final View revealView = fromView.getRevealView();
final View contentView = fromView.getContentView();
final HashMap<View, Integer> layerViews = new HashMap<>();
@@ -673,7 +697,7 @@ public class LauncherStateTransitionAnimation {
boolean multiplePagesVisible = toWorkspaceState.hasMultipleVisiblePages;
playCommonTransitionAnimations(toWorkspaceState, fromView, toView,
animated, initialized, animation, revealDuration, layerViews);
animated, initialized, animation, layerViews);
if (!animated || !initialized) {
if (FeatureFlags.LAUNCHER3_ALL_APPS_PULL_UP &&
fromWorkspaceState == Workspace.State.NORMAL_HIDDEN) {
@@ -695,9 +719,6 @@ public class LauncherStateTransitionAnimation {
return null;
}
if (animType == CIRCULAR_REVEAL) {
final View revealView = fromView.getRevealView();
final View contentView = fromView.getContentView();
// hideAppsCustomizeHelper is called in some cases when it is already hidden
// don't perform all these no-op animations. In particularly, this was causing
// the all-apps button to pop in and out.
@@ -864,6 +885,9 @@ public class LauncherStateTransitionAnimation {
return animation;
} else if (animType == PULLUP) {
// We are animating the content view alpha, so ensure we have a layer for it
layerViews.put(contentView, BUILD_AND_SET_LAYER);
animation.addListener(new AnimatorListenerAdapter() {
boolean canceled = false;
@Override
@@ -876,10 +900,19 @@ public class LauncherStateTransitionAnimation {
if (canceled) return;
dispatchOnLauncherTransitionEnd(fromView, animated, false);
dispatchOnLauncherTransitionEnd(toView, animated, false);
// Run any queued runnables
if (onCompleteRunnable != null) {
onCompleteRunnable.run();
}
// Disable all necessary layers
for (View v : layerViews.keySet()) {
if (layerViews.get(v) == BUILD_AND_SET_LAYER) {
v.setLayerType(View.LAYER_TYPE_NONE, null);
}
}
cleanupAnimation();
pCb.onTransitionComplete();
}
@@ -898,9 +931,20 @@ public class LauncherStateTransitionAnimation {
// we waited for a layout/draw pass
if (mCurrentAnimation != stateAnimation)
return;
dispatchOnLauncherTransitionStart(fromView, animated, false);
dispatchOnLauncherTransitionStart(toView, animated, false);
// Enable all necessary layers
for (View v : layerViews.keySet()) {
if (layerViews.get(v) == BUILD_AND_SET_LAYER) {
v.setLayerType(View.LAYER_TYPE_HARDWARE, null);
}
if (Utilities.ATLEAST_LOLLIPOP && v.isAttachedToWindow()) {
v.buildLayer();
}
}
// Focus the new view
toView.requestFocus();
stateAnimation.start();
@@ -394,24 +394,14 @@ public class WorkspaceStateTransitionAnimation {
overviewPanelAlpha.addListener(new AlphaUpdateListener(overviewPanel,
accessibilityEnabled));
// For animation optimations, we may need to provide the Launcher transition
// with a set of views on which to force build layers in certain scenarios.
overviewPanel.setLayerType(View.LAYER_TYPE_HARDWARE, null);
qsbContainer.setLayerType(View.LAYER_TYPE_HARDWARE, null);
if (layerViews != null) {
// If layerViews is not null, we add these views, and indicate that
// the caller can manage layer state.
layerViews.put(overviewPanel, LauncherStateTransitionAnimation.BUILD_AND_SET_LAYER);
layerViews.put(qsbContainer, LauncherStateTransitionAnimation.BUILD_AND_SET_LAYER);
layerViews.put(mLauncher.getHotseat(),
LauncherStateTransitionAnimation.BUILD_AND_SET_LAYER);
layerViews.put(mWorkspace.getPageIndicator(),
LauncherStateTransitionAnimation.BUILD_AND_SET_LAYER);
} else {
// Otherwise let the animator handle layer management.
overviewPanelAlpha.withLayer();
}
// For animation optimization, we may need to provide the Launcher transition
// with a set of views on which to force build and manage layers in certain scenarios.
layerViews.put(overviewPanel, LauncherStateTransitionAnimation.BUILD_AND_SET_LAYER);
layerViews.put(qsbContainer, LauncherStateTransitionAnimation.BUILD_AND_SET_LAYER);
layerViews.put(mLauncher.getHotseat(),
LauncherStateTransitionAnimation.BUILD_AND_SET_LAYER);
layerViews.put(mWorkspace.getPageIndicator(),
LauncherStateTransitionAnimation.BUILD_AND_SET_LAYER);
if (states.workspaceToOverview) {
hotseatAlpha.setInterpolator(new DecelerateInterpolator(2));