Moving rearrangementExists to ReorderLogic since it's only used there

Also, simplify copyCurrentStateToSolution since it always gets false
as the second parameter.

Flag: NA
Bug: 229292911
Test: ReorderAlgorithmUnitTest
Change-Id: I025566897246fa59ca513cb7de9a12465054498f
This commit is contained in:
Sebastian Franco
2023-11-27 16:18:42 -06:00
parent 0bb6034f74
commit 6890893a24
3 changed files with 83 additions and 84 deletions
@@ -19,7 +19,11 @@ import android.graphics.Rect;
import android.view.View;
import com.android.launcher3.CellLayout;
import com.android.launcher3.util.CellAndSpan;
import java.util.ArrayList;
import java.util.Comparator;
import java.util.List;
import java.util.Map.Entry;
/**
@@ -63,7 +67,7 @@ public class ReorderAlgorithm {
int minSpanY, int spanX, int spanY, int[] direction, View dragView, boolean decX,
ItemConfiguration solution) {
// Copy the current state into the solution. This solution will be manipulated as necessary.
mCellLayout.copyCurrentStateToSolution(solution, false);
mCellLayout.copyCurrentStateToSolution(solution);
// Copy the current occupied array into the temporary occupied array. This array will be
// manipulated as necessary to find a solution.
mCellLayout.getOccupied().copyTo(mCellLayout.mTmpOccupied);
@@ -76,7 +80,7 @@ public class ReorderAlgorithm {
boolean success;
// First we try the exact nearest position of the item being dragged,
// we will then want to try to move this around to other neighbouring positions
success = mCellLayout.rearrangementExists(result[0], result[1], spanX, spanY, direction,
success = rearrangementExists(result[0], result[1], spanX, spanY, direction,
dragView, solution);
if (!success) {
@@ -100,6 +104,73 @@ public class ReorderAlgorithm {
return solution;
}
private boolean rearrangementExists(int cellX, int cellY, int spanX, int spanY, int[] direction,
View ignoreView, ItemConfiguration solution) {
// Return early if get invalid cell positions
if (cellX < 0 || cellY < 0) return false;
ArrayList<View> intersectingViews = new ArrayList<>();
Rect occupiedRect = new Rect(cellX, cellY, cellX + spanX, cellY + spanY);
// Mark the desired location of the view currently being dragged.
if (ignoreView != null) {
CellAndSpan c = solution.map.get(ignoreView);
if (c != null) {
c.cellX = cellX;
c.cellY = cellY;
}
}
Rect r0 = new Rect(cellX, cellY, cellX + spanX, cellY + spanY);
Rect r1 = new Rect();
// The views need to be sorted so that the results are deterministic on the views positions
// and not by the views hash which is "random".
// The views are sorted twice, once for the X position and a second time for the Y position
// to ensure same order everytime.
Comparator comparator = Comparator.comparing(view ->
((CellLayoutLayoutParams) ((View) view).getLayoutParams()).getCellX())
.thenComparing(view ->
((CellLayoutLayoutParams) ((View) view).getLayoutParams()).getCellY());
List<View> views = solution.map.keySet().stream().sorted(comparator).toList();
for (View child : views) {
if (child == ignoreView) continue;
CellAndSpan c = solution.map.get(child);
CellLayoutLayoutParams lp = (CellLayoutLayoutParams) child.getLayoutParams();
r1.set(c.cellX, c.cellY, c.cellX + c.spanX, c.cellY + c.spanY);
if (Rect.intersects(r0, r1)) {
if (!lp.canReorder) {
return false;
}
intersectingViews.add(child);
}
}
solution.intersectingViews = intersectingViews;
// First we try to find a solution which respects the push mechanic. That is,
// we try to find a solution such that no displaced item travels through another item
// without also displacing that item.
if (mCellLayout.attemptPushInDirection(intersectingViews, occupiedRect, direction,
ignoreView,
solution)) {
return true;
}
// Next we try moving the views as a block, but without requiring the push mechanic.
if (mCellLayout.addViewsToTempLocation(intersectingViews, occupiedRect, direction,
ignoreView,
solution)) {
return true;
}
// Ok, they couldn't move as a block, let's move them individually
for (View v : intersectingViews) {
if (!mCellLayout.addViewToTempLocation(v, occupiedRect, direction, solution)) {
return false;
}
}
return true;
}
/**
* Returns a "reorder" if there is empty space without rearranging anything.
*
@@ -115,7 +186,7 @@ public class ReorderAlgorithm {
int[] result = mCellLayout.findNearestAreaIgnoreOccupied(pixelX, pixelY, spanX, spanY,
new int[2]);
ItemConfiguration solution = new ItemConfiguration();
mCellLayout.copyCurrentStateToSolution(solution, false);
mCellLayout.copyCurrentStateToSolution(solution);
solution.isSolution = !isConfigurationRegionOccupied(
new Rect(result[0], result[1], result[0] + spanX, result[1] + spanY),
@@ -161,7 +232,7 @@ public class ReorderAlgorithm {
mCellLayout.findNearestVacantArea(pixelX, pixelY, minSpanX, minSpanY, spanX, spanY, result,
resultSpan);
if (result[0] >= 0 && result[1] >= 0) {
mCellLayout.copyCurrentStateToSolution(solution, false);
mCellLayout.copyCurrentStateToSolution(solution);
solution.cellX = result[0];
solution.cellY = result[1];
solution.spanX = resultSpan[0];