Ensure we still build the hw layers when pulling up all apps.
Bug: 30310330 Change-Id: I0d9f2fe01230bdb333c098b5515fc196ac2da2dc
This commit is contained in:
@@ -250,7 +250,7 @@ public class LauncherStateTransitionAnimation {
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final View contentView = toView.getContentView();
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playCommonTransitionAnimations(toWorkspaceState, fromView, toView,
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animated, initialized, animation, revealDuration, layerViews);
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animated, initialized, animation, layerViews);
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if (!animated || !initialized) {
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if (FeatureFlags.LAUNCHER3_ALL_APPS_PULL_UP &&
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toWorkspaceState == Workspace.State.NORMAL_HIDDEN) {
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@@ -414,11 +414,22 @@ public class LauncherStateTransitionAnimation {
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return animation;
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} else if (animType == PULLUP) {
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// We are animating the content view alpha, so ensure we have a layer for it
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layerViews.put(contentView, BUILD_AND_SET_LAYER);
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animation.addListener(new AnimatorListenerAdapter() {
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@Override
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public void onAnimationEnd(Animator animation) {
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dispatchOnLauncherTransitionEnd(fromView, animated, false);
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dispatchOnLauncherTransitionEnd(toView, animated, false);
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// Disable all necessary layers
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for (View v : layerViews.keySet()) {
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if (layerViews.get(v) == BUILD_AND_SET_LAYER) {
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v.setLayerType(View.LAYER_TYPE_NONE, null);
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}
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}
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cleanupAnimation();
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pCb.onTransitionComplete();
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}
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@@ -435,9 +446,20 @@ public class LauncherStateTransitionAnimation {
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// we waited for a layout/draw pass
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if (mCurrentAnimation != stateAnimation)
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return;
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dispatchOnLauncherTransitionStart(fromView, animated, false);
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dispatchOnLauncherTransitionStart(toView, animated, false);
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// Enable all necessary layers
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for (View v : layerViews.keySet()) {
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if (layerViews.get(v) == BUILD_AND_SET_LAYER) {
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v.setLayerType(View.LAYER_TYPE_HARDWARE, null);
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}
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if (Utilities.ATLEAST_LOLLIPOP && v.isAttachedToWindow()) {
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v.buildLayer();
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}
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}
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toView.requestFocus();
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stateAnimation.start();
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}
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@@ -453,7 +475,7 @@ public class LauncherStateTransitionAnimation {
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*/
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private void playCommonTransitionAnimations(
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Workspace.State toWorkspaceState, View fromView, View toView,
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boolean animated, boolean initialized, AnimatorSet animation, int revealDuration,
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boolean animated, boolean initialized, AnimatorSet animation,
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HashMap<View, Integer> layerViews) {
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// Create the workspace animation.
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// NOTE: this call apparently also sets the state for the workspace if !animated
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@@ -580,7 +602,7 @@ public class LauncherStateTransitionAnimation {
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boolean multiplePagesVisible = toWorkspaceState.hasMultipleVisiblePages;
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playCommonTransitionAnimations(toWorkspaceState, fromWorkspace, null,
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animated, animated, animation, revealDuration, layerViews);
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animated, animated, animation, layerViews);
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if (animated) {
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dispatchOnLauncherTransitionPrepare(fromWorkspace, animated, multiplePagesVisible);
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@@ -661,6 +683,8 @@ public class LauncherStateTransitionAnimation {
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res.getInteger(R.integer.config_overlayItemsAlphaStagger);
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final View toView = mLauncher.getWorkspace();
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final View revealView = fromView.getRevealView();
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final View contentView = fromView.getContentView();
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final HashMap<View, Integer> layerViews = new HashMap<>();
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@@ -673,7 +697,7 @@ public class LauncherStateTransitionAnimation {
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boolean multiplePagesVisible = toWorkspaceState.hasMultipleVisiblePages;
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playCommonTransitionAnimations(toWorkspaceState, fromView, toView,
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animated, initialized, animation, revealDuration, layerViews);
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animated, initialized, animation, layerViews);
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if (!animated || !initialized) {
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if (FeatureFlags.LAUNCHER3_ALL_APPS_PULL_UP &&
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fromWorkspaceState == Workspace.State.NORMAL_HIDDEN) {
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@@ -695,9 +719,6 @@ public class LauncherStateTransitionAnimation {
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return null;
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}
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if (animType == CIRCULAR_REVEAL) {
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final View revealView = fromView.getRevealView();
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final View contentView = fromView.getContentView();
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// hideAppsCustomizeHelper is called in some cases when it is already hidden
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// don't perform all these no-op animations. In particularly, this was causing
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// the all-apps button to pop in and out.
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@@ -864,6 +885,9 @@ public class LauncherStateTransitionAnimation {
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return animation;
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} else if (animType == PULLUP) {
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// We are animating the content view alpha, so ensure we have a layer for it
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layerViews.put(contentView, BUILD_AND_SET_LAYER);
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animation.addListener(new AnimatorListenerAdapter() {
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boolean canceled = false;
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@Override
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@@ -876,10 +900,19 @@ public class LauncherStateTransitionAnimation {
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if (canceled) return;
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dispatchOnLauncherTransitionEnd(fromView, animated, false);
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dispatchOnLauncherTransitionEnd(toView, animated, false);
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// Run any queued runnables
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if (onCompleteRunnable != null) {
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onCompleteRunnable.run();
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}
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// Disable all necessary layers
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for (View v : layerViews.keySet()) {
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if (layerViews.get(v) == BUILD_AND_SET_LAYER) {
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v.setLayerType(View.LAYER_TYPE_NONE, null);
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}
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}
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cleanupAnimation();
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pCb.onTransitionComplete();
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}
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@@ -898,9 +931,20 @@ public class LauncherStateTransitionAnimation {
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// we waited for a layout/draw pass
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if (mCurrentAnimation != stateAnimation)
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return;
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dispatchOnLauncherTransitionStart(fromView, animated, false);
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dispatchOnLauncherTransitionStart(toView, animated, false);
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// Enable all necessary layers
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for (View v : layerViews.keySet()) {
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if (layerViews.get(v) == BUILD_AND_SET_LAYER) {
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v.setLayerType(View.LAYER_TYPE_HARDWARE, null);
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}
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if (Utilities.ATLEAST_LOLLIPOP && v.isAttachedToWindow()) {
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v.buildLayer();
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}
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}
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// Focus the new view
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toView.requestFocus();
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stateAnimation.start();
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@@ -394,24 +394,14 @@ public class WorkspaceStateTransitionAnimation {
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overviewPanelAlpha.addListener(new AlphaUpdateListener(overviewPanel,
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accessibilityEnabled));
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// For animation optimations, we may need to provide the Launcher transition
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// with a set of views on which to force build layers in certain scenarios.
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overviewPanel.setLayerType(View.LAYER_TYPE_HARDWARE, null);
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qsbContainer.setLayerType(View.LAYER_TYPE_HARDWARE, null);
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if (layerViews != null) {
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// If layerViews is not null, we add these views, and indicate that
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// the caller can manage layer state.
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layerViews.put(overviewPanel, LauncherStateTransitionAnimation.BUILD_AND_SET_LAYER);
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layerViews.put(qsbContainer, LauncherStateTransitionAnimation.BUILD_AND_SET_LAYER);
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layerViews.put(mLauncher.getHotseat(),
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LauncherStateTransitionAnimation.BUILD_AND_SET_LAYER);
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layerViews.put(mWorkspace.getPageIndicator(),
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LauncherStateTransitionAnimation.BUILD_AND_SET_LAYER);
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} else {
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// Otherwise let the animator handle layer management.
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overviewPanelAlpha.withLayer();
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}
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// For animation optimization, we may need to provide the Launcher transition
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// with a set of views on which to force build and manage layers in certain scenarios.
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layerViews.put(overviewPanel, LauncherStateTransitionAnimation.BUILD_AND_SET_LAYER);
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layerViews.put(qsbContainer, LauncherStateTransitionAnimation.BUILD_AND_SET_LAYER);
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layerViews.put(mLauncher.getHotseat(),
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LauncherStateTransitionAnimation.BUILD_AND_SET_LAYER);
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layerViews.put(mWorkspace.getPageIndicator(),
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LauncherStateTransitionAnimation.BUILD_AND_SET_LAYER);
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if (states.workspaceToOverview) {
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hotseatAlpha.setInterpolator(new DecelerateInterpolator(2));
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