Merge "Add the staggered ring appear animation!" into tm-dev

This commit is contained in:
Josh Tsuji
2022-04-11 14:32:44 +00:00
committed by Android (Google) Code Review
2 changed files with 34 additions and 97 deletions
@@ -1,83 +0,0 @@
/*
* Copyright (C) 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.quickstep.util;
import com.android.launcher3.Launcher;
import com.android.launcher3.Utilities;
/**
* Animation to animate in a workspace during the unlock transition.
*/
// TODO(b/219444608): use SCALE_PROPERTY_FACTORY once the scale is reset to 1.0 after unlocking.
public class WorkspaceUnlockAnim {
/** Scale for the workspace icons at the beginning of the animation. */
private static final float START_SCALE = 0.9f;
/**
* Starting translation Y values for the animation. We use a larger value if we're animating in
* from a swipe, since there is more perceived upward movement when we unlock from a swipe.
*/
private static final int START_TRANSLATION_DP = 15;
private static final int START_TRANSLATION_SWIPE_DP = 60;
private Launcher mLauncher;
private float mUnlockAmount = 0f;
public WorkspaceUnlockAnim(Launcher launcher) {
mLauncher = launcher;
}
/**
* Called when we're about to make the Launcher window visible and play the unlock animation.
*
* This is a blocking call so that System UI knows it's safe to show the Launcher window without
* causing the Launcher contents to flicker on screen. Do not do anything expensive here.
*/
public void prepareForUnlock() {
mLauncher.getWorkspace().setAlpha(0f);
mLauncher.getHotseat().setAlpha(0f);
mUnlockAmount = 0f;
}
public void setUnlockAmount(float amount, boolean fromSwipe) {
mUnlockAmount = amount;
final float amountInverse = 1f - amount;
final float scale = START_SCALE + (1f - START_SCALE) * amount;
mLauncher.getWorkspace().setScaleX(scale);
mLauncher.getWorkspace().setScaleY(scale);
mLauncher.getWorkspace().setAlpha(amount);
mLauncher.getWorkspace().setPivotToScaleWithSelf(mLauncher.getHotseat());
mLauncher.getHotseat().setScaleX(scale);
mLauncher.getHotseat().setScaleY(scale);
mLauncher.getHotseat().setAlpha(amount);
if (fromSwipe) {
mLauncher.getWorkspace().setTranslationY(
Utilities.dpToPx(START_TRANSLATION_SWIPE_DP) * amountInverse);
mLauncher.getHotseat().setTranslationY(
Utilities.dpToPx(START_TRANSLATION_SWIPE_DP) * amountInverse);
} else {
mLauncher.getWorkspace().setTranslationY(
Utilities.dpToPx(START_TRANSLATION_DP) * amountInverse);
mLauncher.getHotseat().setTranslationY(
Utilities.dpToPx(START_TRANSLATION_DP) * amountInverse);
}
}
}
@@ -47,6 +47,13 @@ public class Interpolators {
public static final Interpolator DEACCEL_2_5 = new DecelerateInterpolator(2.5f);
public static final Interpolator DEACCEL_3 = new DecelerateInterpolator(3f);
/**
* The decelerating emphasized interpolator. Used for hero / emphasized movement of content that
* is appearing e.g. when coming from off screen
*/
public static final Interpolator EMPHASIZED_DECELERATE = new PathInterpolator(
0.05f, 0.7f, 0.1f, 1f);
public static final Interpolator ACCEL_DEACCEL = new AccelerateDecelerateInterpolator();
public static final Interpolator FAST_OUT_SLOW_IN = new PathInterpolator(0.4f, 0f, 0.2f, 1f);
@@ -145,8 +152,9 @@ public class Interpolators {
}
/**
* Runs the given interpolator such that the entire progress is set between the given bounds.
* That is, we set the interpolation to 0 until lowerBound and reach 1 by upperBound.
* Returns a function that runs the given interpolator such that the entire progress is set
* between the given bounds. That is, we set the interpolation to 0 until lowerBound and reach
* 1 by upperBound.
*/
public static Interpolator clampToProgress(Interpolator interpolator, float lowerBound,
float upperBound) {
@@ -155,18 +163,30 @@ public class Interpolators {
String.format("upperBound (%f) must be greater than lowerBound (%f)",
upperBound, lowerBound));
}
return t -> {
if (t == lowerBound && t == upperBound) {
return t == 0f ? 0 : 1;
}
if (t < lowerBound) {
return 0;
}
if (t > upperBound) {
return 1;
}
return interpolator.getInterpolation((t - lowerBound) / (upperBound - lowerBound));
};
return t -> clampToProgress(t, lowerBound, upperBound);
}
/**
* Returns the progress value's progress between the lower and upper bounds. That is, the
* progress will be 0f from 0f to lowerBound, and reach 1f by upperBound.
*/
public static float clampToProgress(float progress, float lowerBound, float upperBound) {
if (upperBound < lowerBound) {
throw new IllegalArgumentException(
String.format("upperBound (%f) must be greater than lowerBound (%f)",
upperBound, lowerBound));
}
if (progress == lowerBound && progress == upperBound) {
return progress == 0f ? 0 : 1;
}
if (progress < lowerBound) {
return 0;
}
if (progress > upperBound) {
return 1;
}
return (progress - lowerBound) / (upperBound - lowerBound);
}
/**