Tweaking reordering algorithm -- added "pushing" notion

-> Fixed bug when no available space was found

Change-Id: I90898773d259aa84c89d645a1375f2013a520223
This commit is contained in:
Adam Cohen
2012-03-19 13:21:41 -07:00
parent d1eef3388a
commit 47a876d443
+226 -27
View File
@@ -888,11 +888,25 @@ public class CellLayout extends ViewGroup {
* @param result Array of 2 ints to hold the x and y coordinate of the point
*/
void cellToCenterPoint(int cellX, int cellY, int[] result) {
regionToCenterPoint(cellX, cellY, 1, 1, result);
}
/**
* Given a cell coordinate and span return the point that represents the center of the regio
*
* @param cellX X coordinate of the cell
* @param cellY Y coordinate of the cell
*
* @param result Array of 2 ints to hold the x and y coordinate of the point
*/
void regionToCenterPoint(int cellX, int cellY, int spanX, int spanY, int[] result) {
final int hStartPadding = getPaddingLeft();
final int vStartPadding = getPaddingTop();
result[0] = hStartPadding + cellX * (mCellWidth + mWidthGap) + mCellWidth / 2;
result[1] = vStartPadding + cellY * (mCellHeight + mHeightGap) + mCellHeight / 2;
result[0] = hStartPadding + cellX * (mCellWidth + mWidthGap) +
(spanX * mCellWidth + (spanX - 1) * mWidthGap) / 2;
result[1] = vStartPadding + cellY * (mCellHeight + mHeightGap) +
(spanY * mCellHeight + (spanY - 1) * mHeightGap) / 2;
}
public float getDistanceFromCell(float x, float y, int[] cell) {
@@ -1472,20 +1486,23 @@ public class CellLayout extends ViewGroup {
* desired location. This method computers distance based on unit grid distances,
* not pixel distances.
*
* @param pixelX The X location at which you want to search for a vacant area.
* @param pixelY The Y location at which you want to search for a vacant area.
* @param minSpanX The minimum horizontal span required
* @param minSpanY The minimum vertical span required
* @param cellX The X cell nearest to which you want to search for a vacant area.
* @param cellY The Y cell nearest which you want to search for a vacant area.
* @param spanX Horizontal span of the object.
* @param spanY Vertical span of the object.
* @param ignoreOccupied If true, the result can be an occupied cell
* @param direction The favored direction in which the views should move from x, y
* @param exactDirectionOnly If this parameter is true, then only solutions where the direction
* matches exactly. Otherwise we find the best matching direction.
* @param occoupied The array which represents which cells in the CellLayout are occupied
* @param blockOccupied The array which represents which cells in the specified block (cellX,
* cellY, spanX, spanY) are occupied. This is used when try to move a group of views.
* @param result Array in which to place the result, or null (in which case a new array will
* be allocated)
* @return The X, Y cell of a vacant area that can contain this object,
* nearest the requested location.
*/
private int[] findNearestArea(int cellX, int cellY, int spanX, int spanY, int[] direction,
boolean[][] occupied, int[] result) {
boolean[][] occupied, boolean blockOccupied[][], int[] result) {
// Keep track of best-scoring drop area
final int[] bestXY = result != null ? result : new int[2];
float bestDistance = Float.MAX_VALUE;
@@ -1500,7 +1517,7 @@ public class CellLayout extends ViewGroup {
// First, let's see if this thing fits anywhere
for (int i = 0; i < spanX; i++) {
for (int j = 0; j < spanY; j++) {
if (occupied[x + i][y + j]) {
if (occupied[x + i][y + j] && (blockOccupied == null || blockOccupied[i][j])) {
continue inner;
}
}
@@ -1509,11 +1526,16 @@ public class CellLayout extends ViewGroup {
float distance = (float)
Math.sqrt((x - cellX) * (x - cellX) + (y - cellY) * (y - cellY));
int[] curDirection = mTmpPoint;
computeDirectionVector(cellX, cellY, x, y, curDirection);
computeDirectionVector(x - cellX, y - cellY, curDirection);
// The direction score is just the dot product of the two candidate direction
// and that passed in.
int curDirectionScore = direction[0] * curDirection[0] +
direction[1] * curDirection[1];
if (Float.compare(distance, bestDistance) < 0 || (Float.compare(distance,
boolean exactDirectionOnly = false;
boolean directionMatches = direction[0] == curDirection[0] &&
direction[0] == curDirection[0];
if ((directionMatches || !exactDirectionOnly) &&
Float.compare(distance, bestDistance) < 0 || (Float.compare(distance,
bestDistance) == 0 && curDirectionScore > bestDirectionScore)) {
bestDistance = distance;
bestDirectionScore = curDirectionScore;
@@ -1531,6 +1553,48 @@ public class CellLayout extends ViewGroup {
return bestXY;
}
private int[] findNearestAreaInDirection(int cellX, int cellY, int spanX, int spanY,
int[] direction,boolean[][] occupied,
boolean blockOccupied[][], int[] result) {
// Keep track of best-scoring drop area
final int[] bestXY = result != null ? result : new int[2];
bestXY[0] = -1;
bestXY[1] = -1;
float bestDistance = Float.MAX_VALUE;
// We use this to march in a single direction
if (direction[0] != 0 && direction[1] != 0) {
return bestXY;
}
// This will only incrememnet one of x or y based on the assertion above
int x = cellX + direction[0];
int y = cellY + direction[1];
while (x >= 0 && x + spanX <= mCountX && y >= 0 && y + spanY <= mCountY) {
boolean fail = false;
for (int i = 0; i < spanX; i++) {
for (int j = 0; j < spanY; j++) {
if (occupied[x + i][y + j] && (blockOccupied == null || blockOccupied[i][j])) {
fail = true;
}
}
}
if (!fail) {
float distance = (float)
Math.sqrt((x - cellX) * (x - cellX) + (y - cellY) * (y - cellY));
if (Float.compare(distance, bestDistance) < 0) {
bestDistance = distance;
bestXY[0] = x;
bestXY[1] = y;
}
}
x += direction[0];
y += direction[1];
}
return bestXY;
}
private boolean addViewToTempLocation(View v, Rect rectOccupiedByPotentialDrop,
int[] direction) {
LayoutParams lp = (LayoutParams) v.getLayoutParams();
@@ -1540,7 +1604,7 @@ public class CellLayout extends ViewGroup {
markCellsForRect(rectOccupiedByPotentialDrop, mTmpOccupied, true);
findNearestArea(lp.tmpCellX, lp.tmpCellY, lp.cellHSpan, lp.cellVSpan,
direction, mTmpOccupied, mTempLocation);
direction, mTmpOccupied, null, mTempLocation);
if (mTempLocation[0] >= 0 && mTempLocation[1] >= 0) {
lp.tmpCellX = mTempLocation[0];
@@ -1553,6 +1617,124 @@ public class CellLayout extends ViewGroup {
return success;
}
// This method looks in the specified direction to see if there is an additional view
// immediately adjecent in that direction
private boolean addViewInDirection(ArrayList<View> views, Rect boundingRect, int[] direction,
boolean[][] occupied) {
boolean found = false;
int childCount = mChildren.getChildCount();
Rect r0 = new Rect(boundingRect);
Rect r1 = new Rect();
int deltaX = 0;
int deltaY = 0;
if (direction[1] < 0) {
r0.set(r0.left, r0.top - 1, r0.right, r0.bottom);
deltaY = -1;
} else if (direction[1] > 0) {
r0.set(r0.left, r0.top, r0.right, r0.bottom + 1);
deltaY = 1;
} else if (direction[0] < 0) {
r0.set(r0.left - 1, r0.top, r0.right, r0.bottom);
deltaX = -1;
} else if (direction[0] > 0) {
r0.set(r0.left, r0.top, r0.right + 1, r0.bottom);
deltaX = 1;
}
for (int i = 0; i < childCount; i++) {
View child = mChildren.getChildAt(i);
if (views.contains(child)) continue;
LayoutParams lp = (LayoutParams) child.getLayoutParams();
r1.set(lp.tmpCellX, lp.tmpCellY, lp.tmpCellX + lp.cellHSpan, lp.tmpCellY + lp.cellVSpan);
if (Rect.intersects(r0, r1)) {
if (!lp.canReorder) {
return false;
}
boolean pushed = false;
for (int x = lp.tmpCellX; x < lp.tmpCellX + lp.cellHSpan; x++) {
for (int y = lp.tmpCellY; y < lp.tmpCellY + lp.cellVSpan; y++) {
boolean inBounds = x - deltaX >= 0 && x -deltaX < mCountX
&& y - deltaY >= 0 && y - deltaY < mCountY;
if (inBounds && occupied[x - deltaX][y - deltaY]) {
pushed = true;
}
}
}
if (pushed) {
views.add(child);
boundingRect.union(lp.tmpCellX, lp.tmpCellY, lp.tmpCellX + lp.cellHSpan,
lp.tmpCellY + lp.cellVSpan);
found = true;
}
}
}
return found;
}
private boolean pushViewsToTempLocation(ArrayList<View> views, Rect rectOccupiedByPotentialDrop,
int[] direction) {
if (views.size() == 0) return true;
boolean success = false;
// We construct a rect which represents the entire group of views
Rect boundingRect = null;
for (View v: views) {
LayoutParams lp = (LayoutParams) v.getLayoutParams();
if (boundingRect == null) {
boundingRect = new Rect(lp.tmpCellX, lp.tmpCellY, lp.tmpCellX + lp.cellHSpan,
lp.tmpCellY + lp.cellVSpan);
} else {
boundingRect.union(lp.tmpCellX, lp.tmpCellY, lp.tmpCellX + lp.cellHSpan,
lp.tmpCellY + lp.cellVSpan);
}
}
ArrayList<View> dup = (ArrayList<View>) views.clone();
while (addViewInDirection(dup, boundingRect, direction, mTmpOccupied)) {
}
for (View v: dup) {
LayoutParams lp = (LayoutParams) v.getLayoutParams();
markCellsForView(lp.tmpCellX, lp.tmpCellY, lp.cellHSpan,
lp.cellVSpan, mTmpOccupied, false);
}
boolean[][] blockOccupied = new boolean[boundingRect.width()][boundingRect.height()];
int top = boundingRect.top;
int left = boundingRect.left;
for (View v: dup) {
LayoutParams lp = (LayoutParams) v.getLayoutParams();
markCellsForView(lp.tmpCellX - left, lp.tmpCellY - top, lp.cellHSpan,
lp.cellVSpan, blockOccupied, true);
}
markCellsForRect(rectOccupiedByPotentialDrop, mTmpOccupied, true);
findNearestAreaInDirection(boundingRect.left, boundingRect.top, boundingRect.width(),
boundingRect.height(), direction, mTmpOccupied, blockOccupied, mTempLocation);
int deltaX = mTempLocation[0] - boundingRect.left;
int deltaY = mTempLocation[1] - boundingRect.top;
if (mTempLocation[0] >= 0 && mTempLocation[1] >= 0) {
for (View v: dup) {
LayoutParams lp = (LayoutParams) v.getLayoutParams();
lp.tmpCellX += deltaX;
lp.tmpCellY += deltaY;
}
success = true;
}
for (View v: dup) {
LayoutParams lp = (LayoutParams) v.getLayoutParams();
markCellsForView(lp.tmpCellX, lp.tmpCellY, lp.cellHSpan,
lp.cellVSpan, mTmpOccupied, true);
}
return success;
}
private boolean addViewsToTempLocation(ArrayList<View> views, Rect rectOccupiedByPotentialDrop,
int[] direction) {
if (views.size() == 0) return true;
@@ -1572,12 +1754,21 @@ public class CellLayout extends ViewGroup {
lp.tmpCellY + lp.cellVSpan);
}
}
boolean[][] blockOccupied = new boolean[boundingRect.width()][boundingRect.height()];
int top = boundingRect.top;
int left = boundingRect.left;
for (View v: views) {
LayoutParams lp = (LayoutParams) v.getLayoutParams();
markCellsForView(lp.tmpCellX - left, lp.tmpCellY - top, lp.cellHSpan,
lp.cellVSpan, blockOccupied, true);
}
markCellsForRect(rectOccupiedByPotentialDrop, mTmpOccupied, true);
// TODO: this bounding rect may not be completely filled, lets be more precise about this
// check.
findNearestArea(boundingRect.left, boundingRect.top, boundingRect.width(), boundingRect.height(),
direction, mTmpOccupied, mTempLocation);
findNearestArea(boundingRect.left, boundingRect.top, boundingRect.width(),
boundingRect.height(), direction, mTmpOccupied, blockOccupied, mTempLocation);
int deltaX = mTempLocation[0] - boundingRect.left;
int deltaY = mTempLocation[1] - boundingRect.top;
@@ -1606,7 +1797,6 @@ public class CellLayout extends ViewGroup {
mIntersectingViews.clear();
mOccupiedRect.set(cellX, cellY, cellX + spanX, cellY + spanY);
markCellsForRect(mOccupiedRect, mTmpOccupied, true);
if (ignoreView != null) {
LayoutParams lp = (LayoutParams) ignoreView.getLayoutParams();
@@ -1629,10 +1819,25 @@ public class CellLayout extends ViewGroup {
mIntersectingViews.add(child);
}
}
if (pushViewsToTempLocation(mIntersectingViews, mOccupiedRect, direction)) {
return true;
}
// Try the opposite direction
direction[0] *= -1;
direction[1] *= -1;
if (pushViewsToTempLocation(mIntersectingViews, mOccupiedRect, direction)) {
return true;
}
// Switch the direction back
direction[0] *= -1;
direction[1] *= -1;
// First we try moving the views as a block
if (addViewsToTempLocation(mIntersectingViews, mOccupiedRect, direction)) {
return true;
}
// Ok, they couldn't move as a block, let's move them individually
for (View v : mIntersectingViews) {
if (!addViewToTempLocation(v, mOccupiedRect, direction)) {
@@ -1646,10 +1851,7 @@ public class CellLayout extends ViewGroup {
* Returns a pair (x, y), where x,y are in {-1, 0, 1} corresponding to vector between
* the provided point and the provided cell
*/
private void computeDirectionVector(int x0, int y0, int x1, int y1, int[] result) {
int deltaX = x1 - x0;
int deltaY = y1 - y0;
private void computeDirectionVector(float deltaX, float deltaY, int[] result) {
double angle = Math.atan(((float) deltaY) / deltaX);
result[0] = 0;
@@ -1827,25 +2029,22 @@ public class CellLayout extends ViewGroup {
public void prepareChildForDrag(View child) {
markCellsAsUnoccupiedForView(child);
LayoutParams lp = (LayoutParams) child.getLayoutParams();
lp.cellX = -1;
lp.cellY = -1;
}
int[] createArea(int pixelX, int pixelY, int minSpanX, int minSpanY, int spanX, int spanY,
View dragView, int[] result, int resultSpan[], int mode) {
// First we determine if things have moved enough to cause a different layout
result = findNearestArea(pixelX, pixelY, 1, 1, result);
result = findNearestArea(pixelX, pixelY, spanX, spanY, result);
if (resultSpan == null) {
resultSpan = new int[2];
}
// We attempt the first algorithm
cellToCenterPoint(result[0], result[1], mTmpPoint);
computeDirectionVector(pixelX, pixelY, mTmpPoint[0], mTmpPoint[1], mDirectionVector);
regionToCenterPoint(result[0], result[1], spanX, spanY, mTmpPoint);
computeDirectionVector((mTmpPoint[0] - pixelX) / spanX, (mTmpPoint[1] - pixelY) / spanY,
mDirectionVector);
ItemConfiguration swapSolution = simpleSwap(pixelX, pixelY, minSpanX, minSpanY,
spanX, spanY, mDirectionVector, dragView, true, new ItemConfiguration());