[automerge] Add the staggered ring appear animation! 2p: feb31ca567
Original change: https://googleplex-android-review.googlesource.com/c/platform/packages/apps/Launcher3/+/17356398 Bug: 197636896 Change-Id: I43f6c0bb6889398db42d95495064b586a18f3492
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@@ -1,83 +0,0 @@
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/*
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* Copyright (C) 2021 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.quickstep.util;
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import com.android.launcher3.Launcher;
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import com.android.launcher3.Utilities;
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/**
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* Animation to animate in a workspace during the unlock transition.
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*/
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// TODO(b/219444608): use SCALE_PROPERTY_FACTORY once the scale is reset to 1.0 after unlocking.
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public class WorkspaceUnlockAnim {
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/** Scale for the workspace icons at the beginning of the animation. */
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private static final float START_SCALE = 0.9f;
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/**
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* Starting translation Y values for the animation. We use a larger value if we're animating in
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* from a swipe, since there is more perceived upward movement when we unlock from a swipe.
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*/
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private static final int START_TRANSLATION_DP = 15;
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private static final int START_TRANSLATION_SWIPE_DP = 60;
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private Launcher mLauncher;
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private float mUnlockAmount = 0f;
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public WorkspaceUnlockAnim(Launcher launcher) {
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mLauncher = launcher;
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}
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/**
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* Called when we're about to make the Launcher window visible and play the unlock animation.
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*
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* This is a blocking call so that System UI knows it's safe to show the Launcher window without
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* causing the Launcher contents to flicker on screen. Do not do anything expensive here.
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*/
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public void prepareForUnlock() {
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mLauncher.getWorkspace().setAlpha(0f);
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mLauncher.getHotseat().setAlpha(0f);
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mUnlockAmount = 0f;
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}
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public void setUnlockAmount(float amount, boolean fromSwipe) {
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mUnlockAmount = amount;
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final float amountInverse = 1f - amount;
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final float scale = START_SCALE + (1f - START_SCALE) * amount;
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mLauncher.getWorkspace().setScaleX(scale);
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mLauncher.getWorkspace().setScaleY(scale);
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mLauncher.getWorkspace().setAlpha(amount);
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mLauncher.getWorkspace().setPivotToScaleWithSelf(mLauncher.getHotseat());
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mLauncher.getHotseat().setScaleX(scale);
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mLauncher.getHotseat().setScaleY(scale);
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mLauncher.getHotseat().setAlpha(amount);
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if (fromSwipe) {
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mLauncher.getWorkspace().setTranslationY(
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Utilities.dpToPx(START_TRANSLATION_SWIPE_DP) * amountInverse);
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mLauncher.getHotseat().setTranslationY(
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Utilities.dpToPx(START_TRANSLATION_SWIPE_DP) * amountInverse);
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} else {
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mLauncher.getWorkspace().setTranslationY(
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Utilities.dpToPx(START_TRANSLATION_DP) * amountInverse);
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mLauncher.getHotseat().setTranslationY(
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Utilities.dpToPx(START_TRANSLATION_DP) * amountInverse);
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}
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}
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}
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