Removing view layer support during state animation.

View layer was only being used when fading in/out hotseat in overview.
From API 21+, android automatically create layers when animating alpha

The current support for view layers does not work properly when cancelling
animations and controlling partial animations

Change-Id: I2d5785471af9819575beefe65f1f2bdd28c76bd5
This commit is contained in:
Sunny Goyal
2017-12-07 11:42:33 -08:00
parent 47f5914069
commit 3c585ddbf7
7 changed files with 12 additions and 95 deletions
@@ -18,7 +18,6 @@ import com.android.launcher3.LauncherStateManager.AnimationConfig;
import com.android.launcher3.R;
import com.android.launcher3.Utilities;
import com.android.launcher3.Workspace;
import com.android.launcher3.anim.AnimationLayerSet;
import com.android.launcher3.anim.AnimationSuccessListener;
import com.android.launcher3.anim.AnimatorSetBuilder;
import com.android.launcher3.anim.Interpolators;
@@ -122,7 +121,7 @@ public class AllAppsTransitionController
* @param progress value between 0 and 1, 0 shows all apps and 1 shows workspace
*
* @see #setState(LauncherState)
* @see #setStateWithAnimation(LauncherState, AnimationLayerSet, AnimatorSetBuilder, AnimationConfig)
* @see #setStateWithAnimation(LauncherState, AnimatorSetBuilder, AnimationConfig)
*/
public void setProgress(float progress) {
mProgress = progress;
@@ -167,7 +166,7 @@ public class AllAppsTransitionController
* dependent UI using various animation events
*/
@Override
public void setStateWithAnimation(LauncherState toState, AnimationLayerSet layerViews,
public void setStateWithAnimation(LauncherState toState,
AnimatorSetBuilder builder, AnimationConfig config) {
if (Float.compare(mProgress, toState.verticalProgress) == 0) {
// Fail fast