Merge "Refactoring push reordering (issue 7139335)" into jb-mr1.1-dev

This commit is contained in:
Adam Cohen
2012-11-19 15:49:23 -08:00
committed by Android (Google) Code Review
+369 -158
View File
@@ -53,6 +53,8 @@ import com.android.launcher2.FolderIcon.FolderRingAnimator;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.Comparator;
import java.util.HashMap;
import java.util.Stack;
@@ -1554,48 +1556,6 @@ public class CellLayout extends ViewGroup {
return bestXY;
}
private int[] findNearestAreaInDirection(int cellX, int cellY, int spanX, int spanY,
int[] direction,boolean[][] occupied,
boolean blockOccupied[][], int[] result) {
// Keep track of best-scoring drop area
final int[] bestXY = result != null ? result : new int[2];
bestXY[0] = -1;
bestXY[1] = -1;
float bestDistance = Float.MAX_VALUE;
// We use this to march in a single direction
if ((direction[0] != 0 && direction[1] != 0) ||
(direction[0] == 0 && direction[1] == 0)) {
return bestXY;
}
// This will only incrememnet one of x or y based on the assertion above
int x = cellX + direction[0];
int y = cellY + direction[1];
while (x >= 0 && x + spanX <= mCountX && y >= 0 && y + spanY <= mCountY) {
boolean fail = false;
for (int i = 0; i < spanX; i++) {
for (int j = 0; j < spanY; j++) {
if (occupied[x + i][y + j] && (blockOccupied == null || blockOccupied[i][j])) {
fail = true;
}
}
}
if (!fail) {
float distance = (float)
Math.sqrt((x - cellX) * (x - cellX) + (y - cellY) * (y - cellY));
if (Float.compare(distance, bestDistance) < 0) {
bestDistance = distance;
bestXY[0] = x;
bestXY[1] = y;
}
}
x += direction[0];
y += direction[1];
}
return bestXY;
}
private boolean addViewToTempLocation(View v, Rect rectOccupiedByPotentialDrop,
int[] direction, ItemConfiguration currentState) {
CellAndSpan c = currentState.map.get(v);
@@ -1609,118 +1569,343 @@ public class CellLayout extends ViewGroup {
c.x = mTempLocation[0];
c.y = mTempLocation[1];
success = true;
}
markCellsForView(c.x, c.y, c.spanX, c.spanY, mTmpOccupied, true);
return success;
}
// This method looks in the specified direction to see if there are additional views adjacent
// to the current set of views. If there are, then these views are added to the current
// set of views. This is performed iteratively, giving a cascading push behaviour.
private boolean addViewInDirection(ArrayList<View> views, Rect boundingRect, int[] direction,
boolean[][] occupied, View dragView, ItemConfiguration currentState) {
boolean found = false;
/**
* This helper class defines a cluster of views. It helps with defining complex edges
* of the cluster and determining how those edges interact with other views. The edges
* essentially define a fine-grained boundary around the cluster of views -- like a more
* precise version of a bounding box.
*/
private class ViewCluster {
final static int LEFT = 0;
final static int TOP = 1;
final static int RIGHT = 2;
final static int BOTTOM = 3;
int childCount = mShortcutsAndWidgets.getChildCount();
Rect r0 = new Rect(boundingRect);
Rect r1 = new Rect();
ArrayList<View> views;
ItemConfiguration config;
Rect boundingRect = new Rect();
// First, we consider the rect of the views that we are trying to translate
int deltaX = 0;
int deltaY = 0;
if (direction[1] < 0) {
r0.set(r0.left, r0.top - 1, r0.right, r0.bottom - 1);
deltaY = -1;
} else if (direction[1] > 0) {
r0.set(r0.left, r0.top + 1, r0.right, r0.bottom + 1);
deltaY = 1;
} else if (direction[0] < 0) {
r0.set(r0.left - 1, r0.top, r0.right - 1, r0.bottom);
deltaX = -1;
} else if (direction[0] > 0) {
r0.set(r0.left + 1, r0.top, r0.right + 1, r0.bottom);
deltaX = 1;
int[] leftEdge = new int[mCountY];
int[] rightEdge = new int[mCountY];
int[] topEdge = new int[mCountX];
int[] bottomEdge = new int[mCountX];
boolean leftEdgeDirty, rightEdgeDirty, topEdgeDirty, bottomEdgeDirty, boundingRectDirty;
@SuppressWarnings("unchecked")
public ViewCluster(ArrayList<View> views, ItemConfiguration config) {
this.views = (ArrayList<View>) views.clone();
this.config = config;
resetEdges();
}
// Now we see which views, if any, are being overlapped by shifting the current group
// of views in the desired direction.
for (int i = 0; i < childCount; i++) {
// We don't need to worry about views already in our group, or the current drag view.
View child = mShortcutsAndWidgets.getChildAt(i);
if (views.contains(child) || child == dragView) continue;
CellAndSpan c = currentState.map.get(child);
void resetEdges() {
for (int i = 0; i < mCountX; i++) {
topEdge[i] = -1;
bottomEdge[i] = -1;
}
for (int i = 0; i < mCountY; i++) {
leftEdge[i] = -1;
rightEdge[i] = -1;
}
leftEdgeDirty = true;
rightEdgeDirty = true;
bottomEdgeDirty = true;
topEdgeDirty = true;
boundingRectDirty = true;
}
LayoutParams lp = (LayoutParams) child.getLayoutParams();
r1.set(c.x, c.y, c.x + c.spanX, c.y + c.spanY);
if (Rect.intersects(r0, r1)) {
if (!lp.canReorder) {
return false;
}
// First we verify that the view in question is at the border of the extents
// of the block of items we are pushing
if ((direction[0] < 0 && c.x == r0.left) ||
(direction[0] > 0 && c.x == r0.right - 1) ||
(direction[1] < 0 && c.y == r0.top) ||
(direction[1] > 0 && c.y == r0.bottom - 1)) {
boolean pushed = false;
// Since the bounding rect is a coarse description of the region (there can
// be holes at the edge of the block), we need to check to verify that a solid
// piece is intersecting. This ensures that interlocking is possible.
for (int x = c.x; x < c.x + c.spanX; x++) {
for (int y = c.y; y < c.y + c.spanY; y++) {
if (occupied[x - deltaX][y - deltaY]) {
pushed = true;
break;
void computeEdge(int which, int[] edge) {
int count = views.size();
for (int i = 0; i < count; i++) {
CellAndSpan cs = config.map.get(views.get(i));
switch (which) {
case LEFT:
int left = cs.x;
for (int j = cs.y; j < cs.y + cs.spanY; j++) {
if (left < edge[j] || edge[j] < 0) {
edge[j] = left;
}
if (pushed) break;
}
}
if (pushed) {
views.add(child);
boundingRect.union(c.x, c.y, c.x + c.spanX, c.y + c.spanY);
found = true;
}
break;
case RIGHT:
int right = cs.x + cs.spanX;
for (int j = cs.y; j < cs.y + cs.spanY; j++) {
if (right > edge[j]) {
edge[j] = right;
}
}
break;
case TOP:
int top = cs.y;
for (int j = cs.x; j < cs.x + cs.spanX; j++) {
if (top < edge[j] || edge[j] < 0) {
edge[j] = top;
}
}
break;
case BOTTOM:
int bottom = cs.y + cs.spanY;
for (int j = cs.x; j < cs.x + cs.spanX; j++) {
if (bottom > edge[j]) {
edge[j] = bottom;
}
}
break;
}
}
}
return found;
boolean isViewTouchingEdge(View v, int whichEdge) {
CellAndSpan cs = config.map.get(v);
int[] edge = getEdge(whichEdge);
switch (whichEdge) {
case LEFT:
for (int i = cs.y; i < cs.y + cs.spanY; i++) {
if (edge[i] == cs.x + cs.spanX) {
return true;
}
}
break;
case RIGHT:
for (int i = cs.y; i < cs.y + cs.spanY; i++) {
if (edge[i] == cs.x) {
return true;
}
}
break;
case TOP:
for (int i = cs.x; i < cs.x + cs.spanX; i++) {
if (edge[i] == cs.y + cs.spanY) {
return true;
}
}
break;
case BOTTOM:
for (int i = cs.x; i < cs.x + cs.spanX; i++) {
if (edge[i] == cs.y) {
return true;
}
}
break;
}
return false;
}
void shift(int whichEdge, int delta) {
for (View v: views) {
CellAndSpan c = config.map.get(v);
switch (whichEdge) {
case LEFT:
c.x -= delta;
break;
case RIGHT:
c.x += delta;
break;
case TOP:
c.y -= delta;
break;
case BOTTOM:
default:
c.y += delta;
break;
}
}
resetEdges();
}
public void addView(View v) {
views.add(v);
resetEdges();
}
public Rect getBoundingRect() {
if (boundingRectDirty) {
boolean first = true;
for (View v: views) {
CellAndSpan c = config.map.get(v);
if (first) {
boundingRect.set(c.x, c.y, c.x + c.spanX, c.y + c.spanY);
first = false;
} else {
boundingRect.union(c.x, c.y, c.x + c.spanX, c.y + c.spanY);
}
}
}
return boundingRect;
}
public int[] getEdge(int which) {
switch (which) {
case LEFT:
return getLeftEdge();
case RIGHT:
return getRightEdge();
case TOP:
return getTopEdge();
case BOTTOM:
default:
return getBottomEdge();
}
}
public int[] getLeftEdge() {
if (leftEdgeDirty) {
computeEdge(LEFT, leftEdge);
}
return leftEdge;
}
public int[] getRightEdge() {
if (rightEdgeDirty) {
computeEdge(RIGHT, rightEdge);
}
return rightEdge;
}
public int[] getTopEdge() {
if (topEdgeDirty) {
computeEdge(TOP, topEdge);
}
return topEdge;
}
public int[] getBottomEdge() {
if (bottomEdgeDirty) {
computeEdge(BOTTOM, bottomEdge);
}
return bottomEdge;
}
PositionComparator comparator = new PositionComparator();
class PositionComparator implements Comparator<View> {
int whichEdge = 0;
public int compare(View left, View right) {
CellAndSpan l = config.map.get(left);
CellAndSpan r = config.map.get(right);
switch (whichEdge) {
case LEFT:
return (r.x + r.spanX) - (l.x + l.spanX);
case RIGHT:
return l.x - r.x;
case TOP:
return (r.y + r.spanY) - (l.y + l.spanY);
case BOTTOM:
default:
return l.y - r.y;
}
}
}
public void sortConfigurationForEdgePush(int edge) {
comparator.whichEdge = edge;
Collections.sort(config.sortedViews, comparator);
}
}
private void completeSetOfViewsToMove(ArrayList<View> views, Rect boundingRect, int[] direction,
boolean[][] occupied, View dragView, ItemConfiguration currentState) {
Rect r0 = new Rect(boundingRect);
int minRuns = 0;
private boolean pushViewsToTempLocation(ArrayList<View> views, Rect rectOccupiedByPotentialDrop,
int[] direction, View dragView, ItemConfiguration currentState) {
// The first thing we do is to reduce the bounding rect to first or last row or column,
// depending on the direction. Then, we add any necessary views that are already contained
// by the bounding rect, but aren't in the list of intersecting views, and will be pushed
// by something already in the intersecting views.
if (direction[1] < 0) {
r0.set(r0.left, r0.bottom - 1, r0.right, r0.bottom);
} else if (direction[1] > 0) {
r0.set(r0.left, r0.top, r0.right, r0.top + 1);
} else if (direction[0] < 0) {
r0.set(r0.right - 1, r0.top, r0.right, r0.bottom);
ViewCluster cluster = new ViewCluster(views, currentState);
Rect clusterRect = cluster.getBoundingRect();
int whichEdge;
int pushDistance;
boolean fail = false;
// Determine the edge of the cluster that will be leading the push and how far
// the cluster must be shifted.
if (direction[0] < 0) {
whichEdge = ViewCluster.LEFT;
pushDistance = clusterRect.right - rectOccupiedByPotentialDrop.left;
} else if (direction[0] > 0) {
r0.set(r0.left, r0.top, r0.left + 1, r0.bottom);
whichEdge = ViewCluster.RIGHT;
pushDistance = rectOccupiedByPotentialDrop.right - clusterRect.left;
} else if (direction[1] < 0) {
whichEdge = ViewCluster.TOP;
pushDistance = clusterRect.bottom - rectOccupiedByPotentialDrop.top;
} else {
whichEdge = ViewCluster.BOTTOM;
pushDistance = rectOccupiedByPotentialDrop.bottom - clusterRect.top;
}
minRuns = Math.max(Math.abs(boundingRect.width() - r0.width()),
Math.abs(boundingRect.height() - r0.height())) + 1;
// Here the first number of runs (minRuns) accounts for the the comment above, and
// further runs execute based on whether the intersecting views / bounding rect need
// to be expanded to include other views that will be pushed.
while (addViewInDirection(views, r0, direction, mTmpOccupied,
dragView, currentState) || minRuns > 0) {
minRuns--;
// Break early for invalid push distance.
if (pushDistance <= 0) {
return false;
}
boundingRect.union(r0);
// Mark the occupied state as false for the group of views we want to move.
for (View v: views) {
CellAndSpan c = currentState.map.get(v);
markCellsForView(c.x, c.y, c.spanX, c.spanY, mTmpOccupied, false);
}
// We save the current configuration -- if we fail to find a solution we will revert
// to the initial state. The process of finding a solution modifies the configuration
// in place, hence the need for revert in the failure case.
currentState.save();
// The pushing algorithm is simplified by considering the views in the order in which
// they would be pushed by the cluster. For example, if the cluster is leading with its
// left edge, we consider sort the views by their right edge, from right to left.
cluster.sortConfigurationForEdgePush(whichEdge);
while (pushDistance > 0 && !fail) {
for (View v: currentState.sortedViews) {
// For each view that isn't in the cluster, we see if the leading edge of the
// cluster is contacting the edge of that view. If so, we add that view to the
// cluster.
if (!cluster.views.contains(v) && v != dragView) {
if (cluster.isViewTouchingEdge(v, whichEdge)) {
LayoutParams lp = (LayoutParams) v.getLayoutParams();
if (!lp.canReorder) {
// The push solution includes the all apps button, this is not viable.
fail = true;
break;
}
cluster.addView(v);
CellAndSpan c = currentState.map.get(v);
// Adding view to cluster, mark it as not occupied.
markCellsForView(c.x, c.y, c.spanX, c.spanY, mTmpOccupied, false);
}
}
}
pushDistance--;
// The cluster has been completed, now we move the whole thing over in the appropriate
// direction.
cluster.shift(whichEdge, 1);
}
boolean foundSolution = false;
clusterRect = cluster.getBoundingRect();
// Due to the nature of the algorithm, the only check required to verify a valid solution
// is to ensure that completed shifted cluster lies completely within the cell layout.
if (!fail && clusterRect.left >= 0 && clusterRect.right <= mCountX && clusterRect.top >= 0 &&
clusterRect.bottom <= mCountY) {
foundSolution = true;
} else {
currentState.restore();
}
// In either case, we set the occupied array as marked for the location of the views
for (View v: cluster.views) {
CellAndSpan c = currentState.map.get(v);
markCellsForView(c.x, c.y, c.spanX, c.spanY, mTmpOccupied, true);
}
return foundSolution;
}
private boolean addViewsToTempLocation(ArrayList<View> views, Rect rectOccupiedByPotentialDrop,
int[] direction, boolean push, View dragView, ItemConfiguration currentState) {
int[] direction, View dragView, ItemConfiguration currentState) {
if (views.size() == 0) return true;
boolean success = false;
@@ -1735,15 +1920,8 @@ public class CellLayout extends ViewGroup {
}
}
@SuppressWarnings("unchecked")
ArrayList<View> dup = (ArrayList<View>) views.clone();
if (push) {
completeSetOfViewsToMove(dup, boundingRect, direction, mTmpOccupied, dragView,
currentState);
}
// Mark the occupied state as false for the group of views we want to move.
for (View v: dup) {
for (View v: views) {
CellAndSpan c = currentState.map.get(v);
markCellsForView(c.x, c.y, c.spanX, c.spanY, mTmpOccupied, false);
}
@@ -1753,26 +1931,21 @@ public class CellLayout extends ViewGroup {
int left = boundingRect.left;
// We mark more precisely which parts of the bounding rect are truly occupied, allowing
// for interlocking.
for (View v: dup) {
for (View v: views) {
CellAndSpan c = currentState.map.get(v);
markCellsForView(c.x - left, c.y - top, c.spanX, c.spanY, blockOccupied, true);
}
markCellsForRect(rectOccupiedByPotentialDrop, mTmpOccupied, true);
if (push) {
findNearestAreaInDirection(boundingRect.left, boundingRect.top, boundingRect.width(),
boundingRect.height(), direction, mTmpOccupied, blockOccupied, mTempLocation);
} else {
findNearestArea(boundingRect.left, boundingRect.top, boundingRect.width(),
boundingRect.height(), direction, mTmpOccupied, blockOccupied, mTempLocation);
}
findNearestArea(boundingRect.left, boundingRect.top, boundingRect.width(),
boundingRect.height(), direction, mTmpOccupied, blockOccupied, mTempLocation);
// If we successfuly found a location by pushing the block of views, we commit it
if (mTempLocation[0] >= 0 && mTempLocation[1] >= 0) {
int deltaX = mTempLocation[0] - boundingRect.left;
int deltaY = mTempLocation[1] - boundingRect.top;
for (View v: dup) {
for (View v: views) {
CellAndSpan c = currentState.map.get(v);
c.x += deltaX;
c.y += deltaY;
@@ -1781,7 +1954,7 @@ public class CellLayout extends ViewGroup {
}
// In either case, we set the occupied array as marked for the location of the views
for (View v: dup) {
for (View v: views) {
CellAndSpan c = currentState.map.get(v);
markCellsForView(c.x, c.y, c.spanX, c.spanY, mTmpOccupied, true);
}
@@ -1802,14 +1975,16 @@ public class CellLayout extends ViewGroup {
// separately in each of the components.
int temp = direction[1];
direction[1] = 0;
if (addViewsToTempLocation(intersectingViews, occupied, direction, true,
if (pushViewsToTempLocation(intersectingViews, occupied, direction,
ignoreView, solution)) {
return true;
}
direction[1] = temp;
temp = direction[0];
direction[0] = 0;
if (addViewsToTempLocation(intersectingViews, occupied, direction, true,
if (pushViewsToTempLocation(intersectingViews, occupied, direction,
ignoreView, solution)) {
return true;
}
@@ -1821,7 +1996,7 @@ public class CellLayout extends ViewGroup {
direction[1] *= -1;
temp = direction[1];
direction[1] = 0;
if (addViewsToTempLocation(intersectingViews, occupied, direction, true,
if (pushViewsToTempLocation(intersectingViews, occupied, direction,
ignoreView, solution)) {
return true;
}
@@ -1829,7 +2004,7 @@ public class CellLayout extends ViewGroup {
direction[1] = temp;
temp = direction[0];
direction[0] = 0;
if (addViewsToTempLocation(intersectingViews, occupied, direction, true,
if (pushViewsToTempLocation(intersectingViews, occupied, direction,
ignoreView, solution)) {
return true;
}
@@ -1841,15 +2016,14 @@ public class CellLayout extends ViewGroup {
} else {
// If the direction vector has a single non-zero component, we push first in the
// direction of the vector
if (addViewsToTempLocation(intersectingViews, occupied, direction, true,
if (pushViewsToTempLocation(intersectingViews, occupied, direction,
ignoreView, solution)) {
return true;
}
// Then we try the opposite direction
direction[0] *= -1;
direction[1] *= -1;
if (addViewsToTempLocation(intersectingViews, occupied, direction, true,
if (pushViewsToTempLocation(intersectingViews, occupied, direction,
ignoreView, solution)) {
return true;
}
@@ -1864,7 +2038,7 @@ public class CellLayout extends ViewGroup {
int temp = direction[1];
direction[1] = direction[0];
direction[0] = temp;
if (addViewsToTempLocation(intersectingViews, occupied, direction, true,
if (pushViewsToTempLocation(intersectingViews, occupied, direction,
ignoreView, solution)) {
return true;
}
@@ -1872,7 +2046,7 @@ public class CellLayout extends ViewGroup {
// Then we try the opposite direction
direction[0] *= -1;
direction[1] *= -1;
if (addViewsToTempLocation(intersectingViews, occupied, direction, true,
if (pushViewsToTempLocation(intersectingViews, occupied, direction,
ignoreView, solution)) {
return true;
}
@@ -1928,7 +2102,7 @@ public class CellLayout extends ViewGroup {
}
// Next we try moving the views as a block, but without requiring the push mechanic.
if (addViewsToTempLocation(mIntersectingViews, mOccupiedRect, direction, false, ignoreView,
if (addViewsToTempLocation(mIntersectingViews, mOccupiedRect, direction, ignoreView,
solution)) {
return true;
}
@@ -2018,7 +2192,7 @@ public class CellLayout extends ViewGroup {
} else {
c = new CellAndSpan(lp.cellX, lp.cellY, lp.cellHSpan, lp.cellVSpan);
}
solution.map.put(child, c);
solution.add(child, c);
}
}
@@ -2490,9 +2664,31 @@ public class CellLayout extends ViewGroup {
private class ItemConfiguration {
HashMap<View, CellAndSpan> map = new HashMap<View, CellAndSpan>();
private HashMap<View, CellAndSpan> savedMap = new HashMap<View, CellAndSpan>();
ArrayList<View> sortedViews = new ArrayList<View>();
boolean isSolution = false;
int dragViewX, dragViewY, dragViewSpanX, dragViewSpanY;
void save() {
// Copy current state into savedMap
for (View v: map.keySet()) {
map.get(v).copy(savedMap.get(v));
}
}
void restore() {
// Restore current state from savedMap
for (View v: savedMap.keySet()) {
savedMap.get(v).copy(map.get(v));
}
}
void add(View v, CellAndSpan cs) {
map.put(v, cs);
savedMap.put(v, new CellAndSpan());
sortedViews.add(v);
}
int area() {
return dragViewSpanX * dragViewSpanY;
}
@@ -2502,12 +2698,27 @@ public class CellLayout extends ViewGroup {
int x, y;
int spanX, spanY;
public CellAndSpan() {
}
public void copy(CellAndSpan copy) {
copy.x = x;
copy.y = y;
copy.spanX = spanX;
copy.spanY = spanY;
}
public CellAndSpan(int x, int y, int spanX, int spanY) {
this.x = x;
this.y = y;
this.spanX = spanX;
this.spanY = spanY;
}
public String toString() {
return "(" + x + ", " + y + ": " + spanX + ", " + spanY + ")";
}
}
/**