Merge "Refactoring push reordering (issue 7139335)" into jb-mr1.1-dev
This commit is contained in:
@@ -53,6 +53,8 @@ import com.android.launcher2.FolderIcon.FolderRingAnimator;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.Collections;
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import java.util.Comparator;
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import java.util.HashMap;
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import java.util.Stack;
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@@ -1554,48 +1556,6 @@ public class CellLayout extends ViewGroup {
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return bestXY;
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}
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private int[] findNearestAreaInDirection(int cellX, int cellY, int spanX, int spanY,
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int[] direction,boolean[][] occupied,
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boolean blockOccupied[][], int[] result) {
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// Keep track of best-scoring drop area
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final int[] bestXY = result != null ? result : new int[2];
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bestXY[0] = -1;
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bestXY[1] = -1;
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float bestDistance = Float.MAX_VALUE;
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// We use this to march in a single direction
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if ((direction[0] != 0 && direction[1] != 0) ||
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(direction[0] == 0 && direction[1] == 0)) {
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return bestXY;
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}
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// This will only incrememnet one of x or y based on the assertion above
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int x = cellX + direction[0];
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int y = cellY + direction[1];
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while (x >= 0 && x + spanX <= mCountX && y >= 0 && y + spanY <= mCountY) {
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boolean fail = false;
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for (int i = 0; i < spanX; i++) {
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for (int j = 0; j < spanY; j++) {
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if (occupied[x + i][y + j] && (blockOccupied == null || blockOccupied[i][j])) {
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fail = true;
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}
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}
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}
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if (!fail) {
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float distance = (float)
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Math.sqrt((x - cellX) * (x - cellX) + (y - cellY) * (y - cellY));
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if (Float.compare(distance, bestDistance) < 0) {
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bestDistance = distance;
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bestXY[0] = x;
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bestXY[1] = y;
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}
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}
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x += direction[0];
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y += direction[1];
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}
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return bestXY;
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}
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private boolean addViewToTempLocation(View v, Rect rectOccupiedByPotentialDrop,
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int[] direction, ItemConfiguration currentState) {
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CellAndSpan c = currentState.map.get(v);
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@@ -1609,118 +1569,343 @@ public class CellLayout extends ViewGroup {
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c.x = mTempLocation[0];
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c.y = mTempLocation[1];
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success = true;
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}
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markCellsForView(c.x, c.y, c.spanX, c.spanY, mTmpOccupied, true);
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return success;
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}
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// This method looks in the specified direction to see if there are additional views adjacent
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// to the current set of views. If there are, then these views are added to the current
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// set of views. This is performed iteratively, giving a cascading push behaviour.
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private boolean addViewInDirection(ArrayList<View> views, Rect boundingRect, int[] direction,
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boolean[][] occupied, View dragView, ItemConfiguration currentState) {
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boolean found = false;
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/**
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* This helper class defines a cluster of views. It helps with defining complex edges
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* of the cluster and determining how those edges interact with other views. The edges
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* essentially define a fine-grained boundary around the cluster of views -- like a more
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* precise version of a bounding box.
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*/
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private class ViewCluster {
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final static int LEFT = 0;
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final static int TOP = 1;
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final static int RIGHT = 2;
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final static int BOTTOM = 3;
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int childCount = mShortcutsAndWidgets.getChildCount();
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Rect r0 = new Rect(boundingRect);
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Rect r1 = new Rect();
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ArrayList<View> views;
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ItemConfiguration config;
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Rect boundingRect = new Rect();
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// First, we consider the rect of the views that we are trying to translate
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int deltaX = 0;
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int deltaY = 0;
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if (direction[1] < 0) {
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r0.set(r0.left, r0.top - 1, r0.right, r0.bottom - 1);
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deltaY = -1;
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} else if (direction[1] > 0) {
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r0.set(r0.left, r0.top + 1, r0.right, r0.bottom + 1);
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deltaY = 1;
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} else if (direction[0] < 0) {
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r0.set(r0.left - 1, r0.top, r0.right - 1, r0.bottom);
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deltaX = -1;
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} else if (direction[0] > 0) {
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r0.set(r0.left + 1, r0.top, r0.right + 1, r0.bottom);
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deltaX = 1;
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int[] leftEdge = new int[mCountY];
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int[] rightEdge = new int[mCountY];
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int[] topEdge = new int[mCountX];
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int[] bottomEdge = new int[mCountX];
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boolean leftEdgeDirty, rightEdgeDirty, topEdgeDirty, bottomEdgeDirty, boundingRectDirty;
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@SuppressWarnings("unchecked")
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public ViewCluster(ArrayList<View> views, ItemConfiguration config) {
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this.views = (ArrayList<View>) views.clone();
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this.config = config;
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resetEdges();
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}
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// Now we see which views, if any, are being overlapped by shifting the current group
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// of views in the desired direction.
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for (int i = 0; i < childCount; i++) {
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// We don't need to worry about views already in our group, or the current drag view.
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View child = mShortcutsAndWidgets.getChildAt(i);
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if (views.contains(child) || child == dragView) continue;
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CellAndSpan c = currentState.map.get(child);
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void resetEdges() {
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for (int i = 0; i < mCountX; i++) {
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topEdge[i] = -1;
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bottomEdge[i] = -1;
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}
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for (int i = 0; i < mCountY; i++) {
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leftEdge[i] = -1;
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rightEdge[i] = -1;
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}
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leftEdgeDirty = true;
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rightEdgeDirty = true;
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bottomEdgeDirty = true;
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topEdgeDirty = true;
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boundingRectDirty = true;
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}
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LayoutParams lp = (LayoutParams) child.getLayoutParams();
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r1.set(c.x, c.y, c.x + c.spanX, c.y + c.spanY);
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if (Rect.intersects(r0, r1)) {
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if (!lp.canReorder) {
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return false;
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}
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// First we verify that the view in question is at the border of the extents
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// of the block of items we are pushing
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if ((direction[0] < 0 && c.x == r0.left) ||
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(direction[0] > 0 && c.x == r0.right - 1) ||
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(direction[1] < 0 && c.y == r0.top) ||
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(direction[1] > 0 && c.y == r0.bottom - 1)) {
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boolean pushed = false;
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// Since the bounding rect is a coarse description of the region (there can
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// be holes at the edge of the block), we need to check to verify that a solid
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// piece is intersecting. This ensures that interlocking is possible.
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for (int x = c.x; x < c.x + c.spanX; x++) {
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for (int y = c.y; y < c.y + c.spanY; y++) {
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if (occupied[x - deltaX][y - deltaY]) {
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pushed = true;
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break;
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void computeEdge(int which, int[] edge) {
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int count = views.size();
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for (int i = 0; i < count; i++) {
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CellAndSpan cs = config.map.get(views.get(i));
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switch (which) {
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case LEFT:
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int left = cs.x;
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for (int j = cs.y; j < cs.y + cs.spanY; j++) {
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if (left < edge[j] || edge[j] < 0) {
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edge[j] = left;
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}
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if (pushed) break;
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}
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}
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if (pushed) {
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views.add(child);
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boundingRect.union(c.x, c.y, c.x + c.spanX, c.y + c.spanY);
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found = true;
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}
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break;
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case RIGHT:
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int right = cs.x + cs.spanX;
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for (int j = cs.y; j < cs.y + cs.spanY; j++) {
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if (right > edge[j]) {
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edge[j] = right;
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}
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}
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break;
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case TOP:
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int top = cs.y;
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for (int j = cs.x; j < cs.x + cs.spanX; j++) {
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if (top < edge[j] || edge[j] < 0) {
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edge[j] = top;
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}
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}
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break;
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case BOTTOM:
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int bottom = cs.y + cs.spanY;
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for (int j = cs.x; j < cs.x + cs.spanX; j++) {
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if (bottom > edge[j]) {
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edge[j] = bottom;
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}
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}
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break;
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}
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}
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}
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return found;
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boolean isViewTouchingEdge(View v, int whichEdge) {
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CellAndSpan cs = config.map.get(v);
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int[] edge = getEdge(whichEdge);
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switch (whichEdge) {
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case LEFT:
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for (int i = cs.y; i < cs.y + cs.spanY; i++) {
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if (edge[i] == cs.x + cs.spanX) {
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return true;
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}
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}
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break;
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case RIGHT:
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for (int i = cs.y; i < cs.y + cs.spanY; i++) {
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if (edge[i] == cs.x) {
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return true;
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}
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}
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break;
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case TOP:
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for (int i = cs.x; i < cs.x + cs.spanX; i++) {
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if (edge[i] == cs.y + cs.spanY) {
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return true;
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}
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}
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break;
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case BOTTOM:
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for (int i = cs.x; i < cs.x + cs.spanX; i++) {
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if (edge[i] == cs.y) {
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return true;
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}
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}
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break;
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}
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return false;
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}
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void shift(int whichEdge, int delta) {
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for (View v: views) {
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CellAndSpan c = config.map.get(v);
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switch (whichEdge) {
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case LEFT:
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c.x -= delta;
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break;
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case RIGHT:
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c.x += delta;
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break;
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case TOP:
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c.y -= delta;
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break;
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case BOTTOM:
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default:
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c.y += delta;
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break;
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}
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}
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resetEdges();
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}
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public void addView(View v) {
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views.add(v);
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resetEdges();
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}
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public Rect getBoundingRect() {
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if (boundingRectDirty) {
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boolean first = true;
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for (View v: views) {
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CellAndSpan c = config.map.get(v);
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if (first) {
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boundingRect.set(c.x, c.y, c.x + c.spanX, c.y + c.spanY);
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first = false;
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} else {
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boundingRect.union(c.x, c.y, c.x + c.spanX, c.y + c.spanY);
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}
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}
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}
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return boundingRect;
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}
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public int[] getEdge(int which) {
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switch (which) {
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case LEFT:
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return getLeftEdge();
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case RIGHT:
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return getRightEdge();
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case TOP:
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return getTopEdge();
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case BOTTOM:
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default:
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return getBottomEdge();
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}
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}
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public int[] getLeftEdge() {
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if (leftEdgeDirty) {
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computeEdge(LEFT, leftEdge);
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}
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return leftEdge;
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}
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public int[] getRightEdge() {
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if (rightEdgeDirty) {
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computeEdge(RIGHT, rightEdge);
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}
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return rightEdge;
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}
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public int[] getTopEdge() {
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if (topEdgeDirty) {
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computeEdge(TOP, topEdge);
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}
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return topEdge;
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}
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public int[] getBottomEdge() {
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if (bottomEdgeDirty) {
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computeEdge(BOTTOM, bottomEdge);
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}
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return bottomEdge;
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}
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PositionComparator comparator = new PositionComparator();
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class PositionComparator implements Comparator<View> {
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int whichEdge = 0;
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public int compare(View left, View right) {
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CellAndSpan l = config.map.get(left);
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CellAndSpan r = config.map.get(right);
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switch (whichEdge) {
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case LEFT:
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return (r.x + r.spanX) - (l.x + l.spanX);
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case RIGHT:
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return l.x - r.x;
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case TOP:
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return (r.y + r.spanY) - (l.y + l.spanY);
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case BOTTOM:
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default:
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return l.y - r.y;
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}
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}
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}
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public void sortConfigurationForEdgePush(int edge) {
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comparator.whichEdge = edge;
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Collections.sort(config.sortedViews, comparator);
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}
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}
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private void completeSetOfViewsToMove(ArrayList<View> views, Rect boundingRect, int[] direction,
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boolean[][] occupied, View dragView, ItemConfiguration currentState) {
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Rect r0 = new Rect(boundingRect);
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int minRuns = 0;
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private boolean pushViewsToTempLocation(ArrayList<View> views, Rect rectOccupiedByPotentialDrop,
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int[] direction, View dragView, ItemConfiguration currentState) {
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// The first thing we do is to reduce the bounding rect to first or last row or column,
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// depending on the direction. Then, we add any necessary views that are already contained
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// by the bounding rect, but aren't in the list of intersecting views, and will be pushed
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// by something already in the intersecting views.
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if (direction[1] < 0) {
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r0.set(r0.left, r0.bottom - 1, r0.right, r0.bottom);
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} else if (direction[1] > 0) {
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r0.set(r0.left, r0.top, r0.right, r0.top + 1);
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} else if (direction[0] < 0) {
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r0.set(r0.right - 1, r0.top, r0.right, r0.bottom);
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ViewCluster cluster = new ViewCluster(views, currentState);
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Rect clusterRect = cluster.getBoundingRect();
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int whichEdge;
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int pushDistance;
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boolean fail = false;
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// Determine the edge of the cluster that will be leading the push and how far
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// the cluster must be shifted.
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if (direction[0] < 0) {
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whichEdge = ViewCluster.LEFT;
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pushDistance = clusterRect.right - rectOccupiedByPotentialDrop.left;
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} else if (direction[0] > 0) {
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r0.set(r0.left, r0.top, r0.left + 1, r0.bottom);
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whichEdge = ViewCluster.RIGHT;
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pushDistance = rectOccupiedByPotentialDrop.right - clusterRect.left;
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} else if (direction[1] < 0) {
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whichEdge = ViewCluster.TOP;
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pushDistance = clusterRect.bottom - rectOccupiedByPotentialDrop.top;
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} else {
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whichEdge = ViewCluster.BOTTOM;
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pushDistance = rectOccupiedByPotentialDrop.bottom - clusterRect.top;
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}
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minRuns = Math.max(Math.abs(boundingRect.width() - r0.width()),
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Math.abs(boundingRect.height() - r0.height())) + 1;
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// Here the first number of runs (minRuns) accounts for the the comment above, and
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// further runs execute based on whether the intersecting views / bounding rect need
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// to be expanded to include other views that will be pushed.
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while (addViewInDirection(views, r0, direction, mTmpOccupied,
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dragView, currentState) || minRuns > 0) {
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minRuns--;
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// Break early for invalid push distance.
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if (pushDistance <= 0) {
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return false;
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}
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boundingRect.union(r0);
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// Mark the occupied state as false for the group of views we want to move.
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for (View v: views) {
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CellAndSpan c = currentState.map.get(v);
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markCellsForView(c.x, c.y, c.spanX, c.spanY, mTmpOccupied, false);
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}
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// We save the current configuration -- if we fail to find a solution we will revert
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// to the initial state. The process of finding a solution modifies the configuration
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// in place, hence the need for revert in the failure case.
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currentState.save();
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// The pushing algorithm is simplified by considering the views in the order in which
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// they would be pushed by the cluster. For example, if the cluster is leading with its
|
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// left edge, we consider sort the views by their right edge, from right to left.
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cluster.sortConfigurationForEdgePush(whichEdge);
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|
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while (pushDistance > 0 && !fail) {
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for (View v: currentState.sortedViews) {
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// For each view that isn't in the cluster, we see if the leading edge of the
|
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// cluster is contacting the edge of that view. If so, we add that view to the
|
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// cluster.
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if (!cluster.views.contains(v) && v != dragView) {
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if (cluster.isViewTouchingEdge(v, whichEdge)) {
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LayoutParams lp = (LayoutParams) v.getLayoutParams();
|
||||
if (!lp.canReorder) {
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// The push solution includes the all apps button, this is not viable.
|
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fail = true;
|
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break;
|
||||
}
|
||||
cluster.addView(v);
|
||||
CellAndSpan c = currentState.map.get(v);
|
||||
|
||||
// Adding view to cluster, mark it as not occupied.
|
||||
markCellsForView(c.x, c.y, c.spanX, c.spanY, mTmpOccupied, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
pushDistance--;
|
||||
|
||||
// The cluster has been completed, now we move the whole thing over in the appropriate
|
||||
// direction.
|
||||
cluster.shift(whichEdge, 1);
|
||||
}
|
||||
|
||||
boolean foundSolution = false;
|
||||
clusterRect = cluster.getBoundingRect();
|
||||
|
||||
// Due to the nature of the algorithm, the only check required to verify a valid solution
|
||||
// is to ensure that completed shifted cluster lies completely within the cell layout.
|
||||
if (!fail && clusterRect.left >= 0 && clusterRect.right <= mCountX && clusterRect.top >= 0 &&
|
||||
clusterRect.bottom <= mCountY) {
|
||||
foundSolution = true;
|
||||
} else {
|
||||
currentState.restore();
|
||||
}
|
||||
|
||||
// In either case, we set the occupied array as marked for the location of the views
|
||||
for (View v: cluster.views) {
|
||||
CellAndSpan c = currentState.map.get(v);
|
||||
markCellsForView(c.x, c.y, c.spanX, c.spanY, mTmpOccupied, true);
|
||||
}
|
||||
|
||||
return foundSolution;
|
||||
}
|
||||
|
||||
private boolean addViewsToTempLocation(ArrayList<View> views, Rect rectOccupiedByPotentialDrop,
|
||||
int[] direction, boolean push, View dragView, ItemConfiguration currentState) {
|
||||
int[] direction, View dragView, ItemConfiguration currentState) {
|
||||
if (views.size() == 0) return true;
|
||||
|
||||
boolean success = false;
|
||||
@@ -1735,15 +1920,8 @@ public class CellLayout extends ViewGroup {
|
||||
}
|
||||
}
|
||||
|
||||
@SuppressWarnings("unchecked")
|
||||
ArrayList<View> dup = (ArrayList<View>) views.clone();
|
||||
if (push) {
|
||||
completeSetOfViewsToMove(dup, boundingRect, direction, mTmpOccupied, dragView,
|
||||
currentState);
|
||||
}
|
||||
|
||||
// Mark the occupied state as false for the group of views we want to move.
|
||||
for (View v: dup) {
|
||||
for (View v: views) {
|
||||
CellAndSpan c = currentState.map.get(v);
|
||||
markCellsForView(c.x, c.y, c.spanX, c.spanY, mTmpOccupied, false);
|
||||
}
|
||||
@@ -1753,26 +1931,21 @@ public class CellLayout extends ViewGroup {
|
||||
int left = boundingRect.left;
|
||||
// We mark more precisely which parts of the bounding rect are truly occupied, allowing
|
||||
// for interlocking.
|
||||
for (View v: dup) {
|
||||
for (View v: views) {
|
||||
CellAndSpan c = currentState.map.get(v);
|
||||
markCellsForView(c.x - left, c.y - top, c.spanX, c.spanY, blockOccupied, true);
|
||||
}
|
||||
|
||||
markCellsForRect(rectOccupiedByPotentialDrop, mTmpOccupied, true);
|
||||
|
||||
if (push) {
|
||||
findNearestAreaInDirection(boundingRect.left, boundingRect.top, boundingRect.width(),
|
||||
boundingRect.height(), direction, mTmpOccupied, blockOccupied, mTempLocation);
|
||||
} else {
|
||||
findNearestArea(boundingRect.left, boundingRect.top, boundingRect.width(),
|
||||
boundingRect.height(), direction, mTmpOccupied, blockOccupied, mTempLocation);
|
||||
}
|
||||
findNearestArea(boundingRect.left, boundingRect.top, boundingRect.width(),
|
||||
boundingRect.height(), direction, mTmpOccupied, blockOccupied, mTempLocation);
|
||||
|
||||
// If we successfuly found a location by pushing the block of views, we commit it
|
||||
if (mTempLocation[0] >= 0 && mTempLocation[1] >= 0) {
|
||||
int deltaX = mTempLocation[0] - boundingRect.left;
|
||||
int deltaY = mTempLocation[1] - boundingRect.top;
|
||||
for (View v: dup) {
|
||||
for (View v: views) {
|
||||
CellAndSpan c = currentState.map.get(v);
|
||||
c.x += deltaX;
|
||||
c.y += deltaY;
|
||||
@@ -1781,7 +1954,7 @@ public class CellLayout extends ViewGroup {
|
||||
}
|
||||
|
||||
// In either case, we set the occupied array as marked for the location of the views
|
||||
for (View v: dup) {
|
||||
for (View v: views) {
|
||||
CellAndSpan c = currentState.map.get(v);
|
||||
markCellsForView(c.x, c.y, c.spanX, c.spanY, mTmpOccupied, true);
|
||||
}
|
||||
@@ -1802,14 +1975,16 @@ public class CellLayout extends ViewGroup {
|
||||
// separately in each of the components.
|
||||
int temp = direction[1];
|
||||
direction[1] = 0;
|
||||
if (addViewsToTempLocation(intersectingViews, occupied, direction, true,
|
||||
|
||||
if (pushViewsToTempLocation(intersectingViews, occupied, direction,
|
||||
ignoreView, solution)) {
|
||||
return true;
|
||||
}
|
||||
direction[1] = temp;
|
||||
temp = direction[0];
|
||||
direction[0] = 0;
|
||||
if (addViewsToTempLocation(intersectingViews, occupied, direction, true,
|
||||
|
||||
if (pushViewsToTempLocation(intersectingViews, occupied, direction,
|
||||
ignoreView, solution)) {
|
||||
return true;
|
||||
}
|
||||
@@ -1821,7 +1996,7 @@ public class CellLayout extends ViewGroup {
|
||||
direction[1] *= -1;
|
||||
temp = direction[1];
|
||||
direction[1] = 0;
|
||||
if (addViewsToTempLocation(intersectingViews, occupied, direction, true,
|
||||
if (pushViewsToTempLocation(intersectingViews, occupied, direction,
|
||||
ignoreView, solution)) {
|
||||
return true;
|
||||
}
|
||||
@@ -1829,7 +2004,7 @@ public class CellLayout extends ViewGroup {
|
||||
direction[1] = temp;
|
||||
temp = direction[0];
|
||||
direction[0] = 0;
|
||||
if (addViewsToTempLocation(intersectingViews, occupied, direction, true,
|
||||
if (pushViewsToTempLocation(intersectingViews, occupied, direction,
|
||||
ignoreView, solution)) {
|
||||
return true;
|
||||
}
|
||||
@@ -1841,15 +2016,14 @@ public class CellLayout extends ViewGroup {
|
||||
} else {
|
||||
// If the direction vector has a single non-zero component, we push first in the
|
||||
// direction of the vector
|
||||
if (addViewsToTempLocation(intersectingViews, occupied, direction, true,
|
||||
if (pushViewsToTempLocation(intersectingViews, occupied, direction,
|
||||
ignoreView, solution)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Then we try the opposite direction
|
||||
direction[0] *= -1;
|
||||
direction[1] *= -1;
|
||||
if (addViewsToTempLocation(intersectingViews, occupied, direction, true,
|
||||
if (pushViewsToTempLocation(intersectingViews, occupied, direction,
|
||||
ignoreView, solution)) {
|
||||
return true;
|
||||
}
|
||||
@@ -1864,7 +2038,7 @@ public class CellLayout extends ViewGroup {
|
||||
int temp = direction[1];
|
||||
direction[1] = direction[0];
|
||||
direction[0] = temp;
|
||||
if (addViewsToTempLocation(intersectingViews, occupied, direction, true,
|
||||
if (pushViewsToTempLocation(intersectingViews, occupied, direction,
|
||||
ignoreView, solution)) {
|
||||
return true;
|
||||
}
|
||||
@@ -1872,7 +2046,7 @@ public class CellLayout extends ViewGroup {
|
||||
// Then we try the opposite direction
|
||||
direction[0] *= -1;
|
||||
direction[1] *= -1;
|
||||
if (addViewsToTempLocation(intersectingViews, occupied, direction, true,
|
||||
if (pushViewsToTempLocation(intersectingViews, occupied, direction,
|
||||
ignoreView, solution)) {
|
||||
return true;
|
||||
}
|
||||
@@ -1928,7 +2102,7 @@ public class CellLayout extends ViewGroup {
|
||||
}
|
||||
|
||||
// Next we try moving the views as a block, but without requiring the push mechanic.
|
||||
if (addViewsToTempLocation(mIntersectingViews, mOccupiedRect, direction, false, ignoreView,
|
||||
if (addViewsToTempLocation(mIntersectingViews, mOccupiedRect, direction, ignoreView,
|
||||
solution)) {
|
||||
return true;
|
||||
}
|
||||
@@ -2018,7 +2192,7 @@ public class CellLayout extends ViewGroup {
|
||||
} else {
|
||||
c = new CellAndSpan(lp.cellX, lp.cellY, lp.cellHSpan, lp.cellVSpan);
|
||||
}
|
||||
solution.map.put(child, c);
|
||||
solution.add(child, c);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2490,9 +2664,31 @@ public class CellLayout extends ViewGroup {
|
||||
|
||||
private class ItemConfiguration {
|
||||
HashMap<View, CellAndSpan> map = new HashMap<View, CellAndSpan>();
|
||||
private HashMap<View, CellAndSpan> savedMap = new HashMap<View, CellAndSpan>();
|
||||
ArrayList<View> sortedViews = new ArrayList<View>();
|
||||
boolean isSolution = false;
|
||||
int dragViewX, dragViewY, dragViewSpanX, dragViewSpanY;
|
||||
|
||||
void save() {
|
||||
// Copy current state into savedMap
|
||||
for (View v: map.keySet()) {
|
||||
map.get(v).copy(savedMap.get(v));
|
||||
}
|
||||
}
|
||||
|
||||
void restore() {
|
||||
// Restore current state from savedMap
|
||||
for (View v: savedMap.keySet()) {
|
||||
savedMap.get(v).copy(map.get(v));
|
||||
}
|
||||
}
|
||||
|
||||
void add(View v, CellAndSpan cs) {
|
||||
map.put(v, cs);
|
||||
savedMap.put(v, new CellAndSpan());
|
||||
sortedViews.add(v);
|
||||
}
|
||||
|
||||
int area() {
|
||||
return dragViewSpanX * dragViewSpanY;
|
||||
}
|
||||
@@ -2502,12 +2698,27 @@ public class CellLayout extends ViewGroup {
|
||||
int x, y;
|
||||
int spanX, spanY;
|
||||
|
||||
public CellAndSpan() {
|
||||
}
|
||||
|
||||
public void copy(CellAndSpan copy) {
|
||||
copy.x = x;
|
||||
copy.y = y;
|
||||
copy.spanX = spanX;
|
||||
copy.spanY = spanY;
|
||||
}
|
||||
|
||||
public CellAndSpan(int x, int y, int spanX, int spanY) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.spanX = spanX;
|
||||
this.spanY = spanY;
|
||||
}
|
||||
|
||||
public String toString() {
|
||||
return "(" + x + ", " + y + ": " + spanX + ", " + spanY + ")";
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
Reference in New Issue
Block a user