Merge "Do not blur if all apps is fully visible" into ub-launcher3-rvc-dev
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@@ -193,8 +193,17 @@ public class DepthController implements LauncherStateManager.StateHandler {
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if (windowToken != null) {
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mWallpaperManager.setWallpaperZoomOut(windowToken, mDepth);
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}
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final int blur;
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if (mLauncher.isInState(LauncherState.ALL_APPS) && mDepth == 1) {
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// All apps has a solid background. We don't need to draw blurs after it's fully
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// visible. This will take us out of GPU composition, saving battery and increasing
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// performance.
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blur = 0;
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} else {
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blur = (int) (mDepth * mMaxBlurRadius);
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}
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new TransactionCompat()
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.setBackgroundBlurRadius(mSurface, (int) (mDepth * mMaxBlurRadius))
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.setBackgroundBlurRadius(mSurface, blur)
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.apply();
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}
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}
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