Re-enable badges, with all dots
am: f77a6f7fd7
Change-Id: I139ea47c73ee01a2777132f63b1d8add687579b0
This commit is contained in:
@@ -17,7 +17,7 @@
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-->
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-->
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<resources>
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<resources>
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<bool name="notification_badging_enabled">false</bool>
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<bool name="notification_badging_enabled">true</bool>
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<bool name="enable_install_shortcut_api">false</bool>
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<bool name="enable_install_shortcut_api">false</bool>
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</resources>
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</resources>
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@@ -38,6 +38,8 @@ import com.android.launcher3.graphics.ShadowGenerator;
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*/
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*/
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public class BadgeRenderer {
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public class BadgeRenderer {
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private static final boolean DOTS_ONLY = true;
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// The badge sizes are defined as percentages of the app icon size.
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// The badge sizes are defined as percentages of the app icon size.
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private static final float SIZE_PERCENTAGE = 0.38f;
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private static final float SIZE_PERCENTAGE = 0.38f;
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// Used to expand the width of the badge for each additional digit.
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// Used to expand the width of the badge for each additional digit.
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@@ -101,7 +103,7 @@ public class BadgeRenderer {
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String notificationCount = badgeInfo == null ? "0"
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String notificationCount = badgeInfo == null ? "0"
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: String.valueOf(badgeInfo.getNotificationCount());
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: String.valueOf(badgeInfo.getNotificationCount());
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int numChars = notificationCount.length();
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int numChars = notificationCount.length();
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int width = mSize + mCharSize * (numChars - 1);
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int width = DOTS_ONLY ? mSize : mSize + mCharSize * (numChars - 1);
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// Lazily load the background with shadow.
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// Lazily load the background with shadow.
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Bitmap backgroundWithShadow = mBackgroundsWithShadow.get(numChars);
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Bitmap backgroundWithShadow = mBackgroundsWithShadow.get(numChars);
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if (backgroundWithShadow == null) {
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if (backgroundWithShadow == null) {
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@@ -112,8 +114,8 @@ public class BadgeRenderer {
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// We draw the badge relative to its center.
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// We draw the badge relative to its center.
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int badgeCenterX = iconBounds.right - width / 2;
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int badgeCenterX = iconBounds.right - width / 2;
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int badgeCenterY = iconBounds.top + mSize / 2;
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int badgeCenterY = iconBounds.top + mSize / 2;
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boolean isText = badgeInfo != null && badgeInfo.getNotificationCount() != 0;
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boolean isText = !DOTS_ONLY && badgeInfo != null && badgeInfo.getNotificationCount() != 0;
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boolean isIcon = icon != null;
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boolean isIcon = !DOTS_ONLY && icon != null;
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boolean isDot = !(isText || isIcon);
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boolean isDot = !(isText || isIcon);
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if (isDot) {
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if (isDot) {
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badgeScale *= DOT_SCALE;
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badgeScale *= DOT_SCALE;
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@@ -35,7 +35,7 @@ public class IconPalette {
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private static final boolean DEBUG = false;
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private static final boolean DEBUG = false;
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private static final String TAG = "IconPalette";
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private static final String TAG = "IconPalette";
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public static final IconPalette FOLDER_ICON_PALETTE = new IconPalette(Color.WHITE);
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public static final IconPalette FOLDER_ICON_PALETTE = new IconPalette(Color.parseColor("#BDC1C6"));
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private static final float MIN_PRELOAD_COLOR_SATURATION = 0.2f;
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private static final float MIN_PRELOAD_COLOR_SATURATION = 0.2f;
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private static final float MIN_PRELOAD_COLOR_LIGHTNESS = 0.6f;
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private static final float MIN_PRELOAD_COLOR_LIGHTNESS = 0.6f;
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@@ -87,8 +87,6 @@ public class ShadowGenerator {
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float shadowRadius = height * 1f / 32;
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float shadowRadius = height * 1f / 32;
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float shadowYOffset = height * 1f / 16;
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float shadowYOffset = height * 1f / 16;
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int ambientShadowAlpha = AMBIENT_SHADOW_ALPHA / 2;
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int keyShadowAlpha = KEY_SHADOW_ALPHA / 2;
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int radius = height / 2;
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int radius = height / 2;
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@@ -109,11 +107,11 @@ public class ShadowGenerator {
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int bottom = center + height / 2;
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int bottom = center + height / 2;
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// Draw ambient shadow, center aligned within size
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// Draw ambient shadow, center aligned within size
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blurPaint.setAlpha(ambientShadowAlpha);
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blurPaint.setAlpha(AMBIENT_SHADOW_ALPHA);
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canvas.drawRoundRect(left, top, right, bottom, radius, radius, blurPaint);
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canvas.drawRoundRect(left, top, right, bottom, radius, radius, blurPaint);
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// Draw key shadow, bottom aligned within size
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// Draw key shadow, bottom aligned within size
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blurPaint.setAlpha(keyShadowAlpha);
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blurPaint.setAlpha(KEY_SHADOW_ALPHA);
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canvas.drawRoundRect(left, top + shadowYOffset, right, bottom + shadowYOffset,
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canvas.drawRoundRect(left, top + shadowYOffset, right, bottom + shadowYOffset,
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radius, radius, blurPaint);
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radius, radius, blurPaint);
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@@ -37,7 +37,7 @@ public class NotificationKeyData {
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private NotificationKeyData(String notificationKey, String shortcutId, int count) {
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private NotificationKeyData(String notificationKey, String shortcutId, int count) {
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this.notificationKey = notificationKey;
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this.notificationKey = notificationKey;
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this.shortcutId = shortcutId;
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this.shortcutId = shortcutId;
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this.count = count;
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this.count = Math.max(1, count);
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}
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}
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public static NotificationKeyData fromNotification(StatusBarNotification sbn) {
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public static NotificationKeyData fromNotification(StatusBarNotification sbn) {
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@@ -562,11 +562,6 @@ public class PopupContainerWithArrow extends AbstractFloatingView implements Dra
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}
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}
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private void updateNotificationHeader() {
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private void updateNotificationHeader() {
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if (true) {
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// For now, don't show any number in the popup.
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// TODO: determine whether a number makes sense, and if not, remove associated code.
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return;
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}
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ItemInfo itemInfo = (ItemInfo) mOriginalIcon.getTag();
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ItemInfo itemInfo = (ItemInfo) mOriginalIcon.getTag();
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BadgeInfo badgeInfo = mLauncher.getPopupDataProvider().getBadgeInfoForItem(itemInfo);
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BadgeInfo badgeInfo = mLauncher.getPopupDataProvider().getBadgeInfoForItem(itemInfo);
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if (mNotificationItemView != null && badgeInfo != null) {
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if (mNotificationItemView != null && badgeInfo != null) {
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