Merge branch 'aosp-13' into 13-wip
This commit is contained in:
@@ -0,0 +1,212 @@
|
||||
/*
|
||||
* Copyright (C) 2016 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
package com.android.systemui.animation;
|
||||
|
||||
import android.graphics.Path;
|
||||
import android.util.MathUtils;
|
||||
import android.view.animation.AccelerateDecelerateInterpolator;
|
||||
import android.view.animation.AccelerateInterpolator;
|
||||
import android.view.animation.BounceInterpolator;
|
||||
import android.view.animation.DecelerateInterpolator;
|
||||
import android.view.animation.Interpolator;
|
||||
import android.view.animation.LinearInterpolator;
|
||||
import android.view.animation.PathInterpolator;
|
||||
|
||||
/**
|
||||
* Utility class to receive interpolators from.
|
||||
*
|
||||
* Make sure that changes made to this class are also reflected in {@link InterpolatorsAndroidX}.
|
||||
* Please consider using the androidx dependencies featuring better testability altogether.
|
||||
*/
|
||||
public class Interpolators {
|
||||
|
||||
/*
|
||||
* ============================================================================================
|
||||
* Emphasized interpolators.
|
||||
* ============================================================================================
|
||||
*/
|
||||
|
||||
/**
|
||||
* The default emphasized interpolator. Used for hero / emphasized movement of content.
|
||||
*/
|
||||
public static final Interpolator EMPHASIZED = createEmphasizedInterpolator();
|
||||
|
||||
/**
|
||||
* The accelerated emphasized interpolator. Used for hero / emphasized movement of content that
|
||||
* is disappearing e.g. when moving off screen.
|
||||
*/
|
||||
public static final Interpolator EMPHASIZED_ACCELERATE = new PathInterpolator(
|
||||
0.3f, 0f, 0.8f, 0.15f);
|
||||
|
||||
/**
|
||||
* The decelerating emphasized interpolator. Used for hero / emphasized movement of content that
|
||||
* is appearing e.g. when coming from off screen
|
||||
*/
|
||||
public static final Interpolator EMPHASIZED_DECELERATE = new PathInterpolator(
|
||||
0.05f, 0.7f, 0.1f, 1f);
|
||||
|
||||
|
||||
/*
|
||||
* ============================================================================================
|
||||
* Standard interpolators.
|
||||
* ============================================================================================
|
||||
*/
|
||||
|
||||
/**
|
||||
* The standard interpolator that should be used on every normal animation
|
||||
*/
|
||||
public static final Interpolator STANDARD = new PathInterpolator(
|
||||
0.2f, 0f, 0f, 1f);
|
||||
|
||||
/**
|
||||
* The standard accelerating interpolator that should be used on every regular movement of
|
||||
* content that is disappearing e.g. when moving off screen.
|
||||
*/
|
||||
public static final Interpolator STANDARD_ACCELERATE = new PathInterpolator(
|
||||
0.3f, 0f, 1f, 1f);
|
||||
|
||||
/**
|
||||
* The standard decelerating interpolator that should be used on every regular movement of
|
||||
* content that is appearing e.g. when coming from off screen.
|
||||
*/
|
||||
public static final Interpolator STANDARD_DECELERATE = new PathInterpolator(
|
||||
0f, 0f, 0f, 1f);
|
||||
|
||||
/*
|
||||
* ============================================================================================
|
||||
* Legacy
|
||||
* ============================================================================================
|
||||
*/
|
||||
|
||||
/**
|
||||
* The default legacy interpolator as defined in Material 1. Also known as FAST_OUT_SLOW_IN.
|
||||
*/
|
||||
public static final Interpolator LEGACY = new PathInterpolator(0.4f, 0f, 0.2f, 1f);
|
||||
|
||||
/**
|
||||
* The default legacy accelerating interpolator as defined in Material 1.
|
||||
* Also known as FAST_OUT_LINEAR_IN.
|
||||
*/
|
||||
public static final Interpolator LEGACY_ACCELERATE = new PathInterpolator(0.4f, 0f, 1f, 1f);
|
||||
|
||||
/**
|
||||
* The default legacy decelerating interpolator as defined in Material 1.
|
||||
* Also known as LINEAR_OUT_SLOW_IN.
|
||||
*/
|
||||
public static final Interpolator LEGACY_DECELERATE = new PathInterpolator(0f, 0f, 0.2f, 1f);
|
||||
|
||||
/**
|
||||
* Linear interpolator. Often used if the interpolator is for different properties who need
|
||||
* different interpolations.
|
||||
*/
|
||||
public static final Interpolator LINEAR = new LinearInterpolator();
|
||||
|
||||
/*
|
||||
* ============================================================================================
|
||||
* Custom interpolators
|
||||
* ============================================================================================
|
||||
*/
|
||||
|
||||
public static final Interpolator FAST_OUT_SLOW_IN = LEGACY;
|
||||
public static final Interpolator FAST_OUT_LINEAR_IN = LEGACY_ACCELERATE;
|
||||
public static final Interpolator LINEAR_OUT_SLOW_IN = LEGACY_DECELERATE;
|
||||
|
||||
/**
|
||||
* Like {@link #FAST_OUT_SLOW_IN}, but used in case the animation is played in reverse (i.e. t
|
||||
* goes from 1 to 0 instead of 0 to 1).
|
||||
*/
|
||||
public static final Interpolator FAST_OUT_SLOW_IN_REVERSE =
|
||||
new PathInterpolator(0.8f, 0f, 0.6f, 1f);
|
||||
public static final Interpolator SLOW_OUT_LINEAR_IN = new PathInterpolator(0.8f, 0f, 1f, 1f);
|
||||
public static final Interpolator ALPHA_IN = new PathInterpolator(0.4f, 0f, 1f, 1f);
|
||||
public static final Interpolator ALPHA_OUT = new PathInterpolator(0f, 0f, 0.8f, 1f);
|
||||
public static final Interpolator ACCELERATE = new AccelerateInterpolator();
|
||||
public static final Interpolator ACCELERATE_DECELERATE = new AccelerateDecelerateInterpolator();
|
||||
public static final Interpolator DECELERATE_QUINT = new DecelerateInterpolator(2.5f);
|
||||
public static final Interpolator CUSTOM_40_40 = new PathInterpolator(0.4f, 0f, 0.6f, 1f);
|
||||
public static final Interpolator ICON_OVERSHOT = new PathInterpolator(0.4f, 0f, 0.2f, 1.4f);
|
||||
public static final Interpolator ICON_OVERSHOT_LESS = new PathInterpolator(0.4f, 0f, 0.2f,
|
||||
1.1f);
|
||||
public static final Interpolator PANEL_CLOSE_ACCELERATED = new PathInterpolator(0.3f, 0, 0.5f,
|
||||
1);
|
||||
public static final Interpolator BOUNCE = new BounceInterpolator();
|
||||
/**
|
||||
* For state transitions on the control panel that lives in GlobalActions.
|
||||
*/
|
||||
public static final Interpolator CONTROL_STATE = new PathInterpolator(0.4f, 0f, 0.2f,
|
||||
1.0f);
|
||||
|
||||
/**
|
||||
* Interpolator to be used when animating a move based on a click. Pair with enough duration.
|
||||
*/
|
||||
public static final Interpolator TOUCH_RESPONSE =
|
||||
new PathInterpolator(0.3f, 0f, 0.1f, 1f);
|
||||
|
||||
/**
|
||||
* Like {@link #TOUCH_RESPONSE}, but used in case the animation is played in reverse (i.e. t
|
||||
* goes from 1 to 0 instead of 0 to 1).
|
||||
*/
|
||||
public static final Interpolator TOUCH_RESPONSE_REVERSE =
|
||||
new PathInterpolator(0.9f, 0f, 0.7f, 1f);
|
||||
|
||||
/*
|
||||
* ============================================================================================
|
||||
* Functions / Utilities
|
||||
* ============================================================================================
|
||||
*/
|
||||
|
||||
/**
|
||||
* Calculate the amount of overshoot using an exponential falloff function with desired
|
||||
* properties, where the overshoot smoothly transitions at the 1.0f boundary into the
|
||||
* overshoot, retaining its acceleration.
|
||||
*
|
||||
* @param progress a progress value going from 0 to 1
|
||||
* @param overshootAmount the amount > 0 of overshoot desired. A value of 0.1 means the max
|
||||
* value of the overall progress will be at 1.1.
|
||||
* @param overshootStart the point in (0,1] where the result should reach 1
|
||||
* @return the interpolated overshoot
|
||||
*/
|
||||
public static float getOvershootInterpolation(float progress, float overshootAmount,
|
||||
float overshootStart) {
|
||||
if (overshootAmount == 0.0f || overshootStart == 0.0f) {
|
||||
throw new IllegalArgumentException("Invalid values for overshoot");
|
||||
}
|
||||
float b = MathUtils.log((overshootAmount + 1) / (overshootAmount)) / overshootStart;
|
||||
return MathUtils.max(0.0f,
|
||||
(float) (1.0f - Math.exp(-b * progress)) * (overshootAmount + 1.0f));
|
||||
}
|
||||
|
||||
/**
|
||||
* Similar to {@link #getOvershootInterpolation(float, float, float)} but the overshoot
|
||||
* starts immediately here, instead of first having a section of non-overshooting
|
||||
*
|
||||
* @param progress a progress value going from 0 to 1
|
||||
*/
|
||||
public static float getOvershootInterpolation(float progress) {
|
||||
return MathUtils.max(0.0f, (float) (1.0f - Math.exp(-4 * progress)));
|
||||
}
|
||||
|
||||
// Create the default emphasized interpolator
|
||||
private static PathInterpolator createEmphasizedInterpolator() {
|
||||
Path path = new Path();
|
||||
// Doing the same as fast_out_extra_slow_in
|
||||
path.moveTo(0f, 0f);
|
||||
path.cubicTo(0.05f, 0f, 0.133333f, 0.06f, 0.166666f, 0.4f);
|
||||
path.cubicTo(0.208333f, 0.82f, 0.25f, 1f, 1f, 1f);
|
||||
return new PathInterpolator(path);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user