Files
QuestAppLauncher/Assets/Scripts/SettingsHandler.cs
2019-07-26 01:09:08 -07:00

132 lines
4.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using TMPro;
namespace QuestAppLauncher
{
public class SettingsHandler : MonoBehaviour
{
public GameObject gridContainer;
public GameObject openSettingsButton;
public GameObject closeSettingsButton;
public GameObject settingsContainer;
public GameObject gridCols;
public GameObject gridColsText;
public GameObject gridRows;
public GameObject gridRowsText;
public GameObject gridPopulation;
public GameObject show2DToggle;
private Config config = new Config();
public void OpenSettings()
{
Debug.Log("Open Settings");
this.gridContainer.SetActive(false);
this.openSettingsButton.SetActive(false);
this.closeSettingsButton.SetActive(true);
this.settingsContainer.SetActive(true);
// Load config
ConfigPersistence.LoadConfig(this.config);
// Set current cols & rows
var colsSlider = this.gridCols.GetComponent<Slider>();
colsSlider.value = this.config.gridSize.cols;
var colsText = this.gridColsText.GetComponent<TextMeshProUGUI>();
colsText.text = string.Format("{0} Cols", this.config.gridSize.cols);
var rowsSlider = this.gridRows.GetComponent<Slider>();
rowsSlider.value = this.config.gridSize.rows;
var rowsText = this.gridRowsText.GetComponent<TextMeshProUGUI>();
rowsText.text = string.Format("{0} Rows", this.config.gridSize.rows);
// Set 2D toggle
this.show2DToggle.GetComponent<Toggle>().SetIsOnWithoutNotify(this.config.show2D);
}
public void CloseSettings()
{
// Persist any config changes
PersistConfig();
Debug.Log("Close Settings");
this.gridContainer.SetActive(true);
this.openSettingsButton.SetActive(true);
this.closeSettingsButton.SetActive(false);
this.settingsContainer.SetActive(false);
}
public void DeleteExcludedApksFile()
{
Debug.Log("Delete Excluded Apk List");
QuestAppLauncher.GridPopulation.DeleteExcludedApksFile();
}
public void UpdateGridColText()
{
var cols = gridCols.GetComponent<Slider>().value;
var colsText = this.gridColsText.GetComponent<TextMeshProUGUI>();
colsText.text = string.Format("{0} Cols", cols);
}
public void UpdateGridRowText()
{
var rows = gridRows.GetComponent<Slider>().value;
var rowsText = this.gridRowsText.GetComponent<TextMeshProUGUI>();
rowsText.text = string.Format("{0} Rows", rows);
}
private void PersistConfig()
{
bool saveConfig = false;
bool resizeGrid = false;
bool rePopulate = false;
// Update grid size
var cols = (int)gridCols.GetComponent<Slider>().value;
var rows = (int)gridRows.GetComponent<Slider>().value;
if (cols != this.config.gridSize.cols ||
rows != this.config.gridSize.rows)
{
this.config.gridSize.cols = cols;
this.config.gridSize.rows = rows;
resizeGrid = true;
saveConfig = true;
}
// Update 2D toggle
var show2D = this.show2DToggle.GetComponent<Toggle>().isOn;
if (show2D != this.config.show2D)
{
this.config.show2D = show2D;
saveConfig = true;
rePopulate = true;
}
if (saveConfig)
{
// Persist configuration
ConfigPersistence.SaveConfig(this.config);
}
if (rePopulate)
{
// Re-populate grid
Debug.Log("Re-populating panel");
this.gridPopulation.GetComponent<GridPopulation>().StartPopulate();
}
else if (resizeGrid)
{
// Update grid size
Debug.Log(string.Format("Resizing pael: {0} x {1}", cols, rows));
this.gridPopulation.GetComponent<GridPopulation>().SetGridSize(this.config.gridSize.rows, this.config.gridSize.cols);
}
}
}
}