- Add support for custom categories. These can be appended to the entries in appnames.txt as follows: packageName,appName[,category1[, category2]] - Add support for comments (#) in appnames.txt
543 lines
21 KiB
C#
543 lines
21 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
using UnityEngine.XR;
|
|
using UnityEngine.SceneManagement;
|
|
using Oculus.Platform;
|
|
using TMPro;
|
|
|
|
namespace QuestAppLauncher
|
|
{
|
|
/// <summary>
|
|
/// </summary>
|
|
public class GridPopulation : MonoBehaviour
|
|
{
|
|
class ProcessedApp
|
|
{
|
|
public int Index;
|
|
public string PackageName;
|
|
public string AppName;
|
|
public string Tab1Name;
|
|
public string Tab2Name;
|
|
}
|
|
|
|
// File name of app name overrides
|
|
const string AppNameOverrideFile = "appnames.txt";
|
|
|
|
// File name of excluded package names
|
|
const string ExcludedPackagesFile = "excludedpackages.txt";
|
|
|
|
// Extension search for icon overrides
|
|
const string IconOverrideExtSearch = "*.jpg";
|
|
|
|
// Grid container game object
|
|
public GameObject panelContainer;
|
|
|
|
// Scroll container game object
|
|
public GameObject scrollContainer;
|
|
|
|
// Tab container
|
|
public GameObject tabContainer;
|
|
|
|
// Tracking space
|
|
public GameObject trackingSpace;
|
|
|
|
// App info prefab (a cell in the grid content)
|
|
public GameObject prefabCell;
|
|
|
|
// Scroll view prefab
|
|
public GameObject prefabScrollView;
|
|
|
|
// Tab prefab
|
|
public GameObject prefabTab;
|
|
|
|
// Reference to executing populate routine
|
|
private Coroutine populateCoroutine;
|
|
|
|
// Built-in tab names
|
|
private const string Tab_None = "None";
|
|
private const string Tab_Quest = "Quest";
|
|
private const string Tab_Go = "Go/Gear";
|
|
private const string Tab_2D = "2D";
|
|
|
|
#region MonoBehaviour handler
|
|
|
|
void Start()
|
|
{
|
|
// Set high texture resolution scale to minimize aliasing
|
|
XRSettings.eyeTextureResolutionScale = 2.0f;
|
|
|
|
// Initialize the core platform
|
|
Core.AsyncInitialize();
|
|
|
|
// Populate the grid
|
|
StartPopulate();
|
|
}
|
|
|
|
void Update()
|
|
{
|
|
}
|
|
#endregion
|
|
|
|
#region Private Functions
|
|
|
|
/// <summary>
|
|
/// Static method for launching an Android app
|
|
/// </summary>
|
|
/// <param name="packageId"></param>
|
|
static public void LaunchApp(string packageId)
|
|
{
|
|
using (AndroidJavaClass up = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
|
|
using (AndroidJavaObject ca = up.GetStatic<AndroidJavaObject>("currentActivity"))
|
|
using (AndroidJavaObject packageManager = ca.Call<AndroidJavaObject>("getPackageManager"))
|
|
{
|
|
AndroidJavaObject launchIntent = null;
|
|
|
|
try
|
|
{
|
|
launchIntent = packageManager.Call<AndroidJavaObject>("getLaunchIntentForPackage", packageId);
|
|
ca.Call("startActivity", launchIntent);
|
|
|
|
// Quest doesn't like multiple VR apps running simultaneously. Kill ourselves.
|
|
UnityEngine.Application.Quit();
|
|
}
|
|
catch (System.Exception e)
|
|
{
|
|
Debug.Log(string.Format("Failed to launch app {0}: {1}", packageId, e.Message));
|
|
}
|
|
finally
|
|
{
|
|
if (null != launchIntent)
|
|
{
|
|
launchIntent.Dispose();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Static method to add a package name to the excludedFile
|
|
/// </summary>
|
|
/// <param name="packageName"></param>
|
|
static public void AddAppToExcludedFile(string packageName)
|
|
{
|
|
var persistentDataPath = UnityEngine.Application.persistentDataPath;
|
|
var excludedPackageNamesFilePath = Path.Combine(persistentDataPath, ExcludedPackagesFile);
|
|
|
|
using (StreamWriter writer = File.AppendText(excludedPackageNamesFilePath))
|
|
{
|
|
writer.WriteLine(packageName);
|
|
Debug.Log($"Added package {packageName} to the excluded file {excludedPackageNamesFilePath}");
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Static method to delete the excludedFile
|
|
/// </summary>
|
|
/// <param name="packageName"></param>
|
|
static public void DeleteExcludedApksFile()
|
|
{
|
|
var persistentDataPath = UnityEngine.Application.persistentDataPath;
|
|
var excludedPackageNamesFilePath = Path.Combine(persistentDataPath, ExcludedPackagesFile);
|
|
|
|
if (File.Exists(excludedPackageNamesFilePath))
|
|
File.Delete(excludedPackageNamesFilePath);
|
|
|
|
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
|
|
}
|
|
|
|
public void SetGridSize(GameObject gridContent, int rows, int cols)
|
|
{
|
|
// Make sure grid size have sane value
|
|
cols = Math.Min(cols, 10);
|
|
cols = Math.Max(cols, 1);
|
|
rows = Math.Min(rows, 10);
|
|
rows = Math.Max(rows, 1);
|
|
|
|
// Get cell size, spacing & padding from the grid layout
|
|
var gridLayoutGroup = gridContent.GetComponent<GridLayoutGroup>();
|
|
var cellHeight = gridLayoutGroup.cellSize.y;
|
|
var cellWidth = gridLayoutGroup.cellSize.x;
|
|
var paddingX = gridLayoutGroup.padding.horizontal;
|
|
var paddingY = gridLayoutGroup.padding.vertical;
|
|
var spaceX = gridLayoutGroup.spacing.x;
|
|
var spaceY = gridLayoutGroup.spacing.y;
|
|
|
|
// Width = horizontal padding + # cols * cell width + (# cols - 1) * horizontal spacing
|
|
var width = paddingX + cols * cellWidth + (cols - 1) * spaceX;
|
|
|
|
// Height = vertical padding + # rows * cell height + (# rows - 1) * veritcal spacing + a bit more to show there are more elements
|
|
var height = paddingY + rows * cellHeight + (rows - 1) * spaceY + 120;
|
|
|
|
Debug.Log(string.Format("Setting grid size to {0} x {1} cells", cols, rows));
|
|
Debug.Log(string.Format("Grid size calculated width x height: {0} x {1}", width, height));
|
|
|
|
// Adjust grid container rect transform
|
|
var gridTransform = this.panelContainer.GetComponent<RectTransform>();
|
|
gridTransform.sizeDelta = new Vector2(width, height);
|
|
|
|
// Adjust grid container Y position to maintain constant height.
|
|
// TODO: Figure out a way to adjust UI to avoid this calculation in code
|
|
var gridPosition = new Vector3(gridTransform.anchoredPosition3D.x,
|
|
(float)((gridTransform.rect.height - 2000) / 2.0),
|
|
gridTransform.anchoredPosition3D.z);
|
|
gridTransform.anchoredPosition3D = gridPosition;
|
|
}
|
|
|
|
public void StartPopulate()
|
|
{
|
|
// Ensure we only exeucte on populate routine at a time
|
|
if (null != this.populateCoroutine)
|
|
{
|
|
StopCoroutine(this.populateCoroutine);
|
|
}
|
|
|
|
this.populateCoroutine = this.StartCoroutine(Populate());
|
|
}
|
|
|
|
/// <summary>
|
|
/// Populate the grid from installed apps
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
private IEnumerator Populate()
|
|
{
|
|
var persistentDataPath = UnityEngine.Application.persistentDataPath;
|
|
Debug.Log("Persistent data path: " + persistentDataPath);
|
|
|
|
// Load configuration
|
|
Config config = new Config();
|
|
ConfigPersistence.LoadConfig(config);
|
|
|
|
using (AndroidJavaClass unity = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
|
|
using (AndroidJavaObject currentActivity = unity.GetStatic<AndroidJavaObject>("currentActivity"))
|
|
{
|
|
// Dictionary to hold package name -> app index, app name
|
|
var apps = new Dictionary<string, ProcessedApp>();
|
|
var excludedPackageNames = new HashSet<string>();
|
|
|
|
// Get # of installed apps
|
|
int numApps = currentActivity.Call<int>("getSize");
|
|
Debug.Log("# installed apps: " + numApps);
|
|
|
|
// Add current package name to excludedPackageNames to filter it out
|
|
excludedPackageNames.Add(currentActivity.Call<string>("getPackageName"));
|
|
|
|
// This is a file containing packageNames that will be excluded
|
|
var excludedPackageNamesFilePath = Path.Combine(persistentDataPath, ExcludedPackagesFile);
|
|
if (File.Exists(excludedPackageNamesFilePath))
|
|
{
|
|
Debug.Log("Found file: " + excludedPackageNamesFilePath);
|
|
string[] excludedPackages = File.ReadAllLines(excludedPackageNamesFilePath);
|
|
foreach (string excludedPackage in excludedPackages)
|
|
{
|
|
if (!string.IsNullOrEmpty(excludedPackage))
|
|
{
|
|
excludedPackageNames.Add(excludedPackage);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Get installed package and app names
|
|
for (int i = 0; i < numApps; i++)
|
|
{
|
|
var packageName = currentActivity.Call<string>("getPackageName", i);
|
|
var appName = currentActivity.Call<string>("getAppName", i);
|
|
|
|
if (excludedPackageNames.Contains(packageName))
|
|
{
|
|
// Skip excluded package
|
|
Debug.LogFormat("Skipping Excluded [{0}] Package: {1}, name: {2}", i, packageName, appName);
|
|
continue;
|
|
}
|
|
|
|
// Determine app type (Quest, Go or 2D)
|
|
string tabName;
|
|
if (currentActivity.Call<bool>("is2DApp", i))
|
|
{
|
|
if (!config.show2D)
|
|
{
|
|
// Skip 2D apps
|
|
Debug.LogFormat("Skipping 2D [{0}] Package: {1}, name: {2}", i, packageName, appName);
|
|
continue;
|
|
}
|
|
|
|
tabName = Tab_2D;
|
|
}
|
|
else if (currentActivity.Call<bool>("isQuestApp", i))
|
|
{
|
|
tabName = Tab_Quest;
|
|
}
|
|
else
|
|
{
|
|
tabName = Tab_Go;
|
|
}
|
|
|
|
apps.Add(packageName, new ProcessedApp { PackageName = packageName, Index = i, Tab1Name = tabName, AppName = appName });
|
|
Debug.LogFormat("[{0}] package: {1}, name: {2}, tab: {3}", i, packageName, appName, tabName);
|
|
yield return null;
|
|
}
|
|
|
|
// Override app names, if any
|
|
// This is just a file with comma-separated packageName,appName[,category1[, category2]]
|
|
// Category1 and category2 are optional categories (tabs).
|
|
var appNameOverrideFilePath = Path.Combine(persistentDataPath, AppNameOverrideFile);
|
|
if (File.Exists(appNameOverrideFilePath))
|
|
{
|
|
Debug.Log("Found file: " + appNameOverrideFilePath);
|
|
string[] lines = File.ReadAllLines(appNameOverrideFilePath);
|
|
foreach (string line in lines)
|
|
{
|
|
line.Trim();
|
|
|
|
if (line.StartsWith("#"))
|
|
{
|
|
// Skip comments
|
|
continue;
|
|
}
|
|
|
|
// Parse line
|
|
var entry = line.Split(',');
|
|
if (entry.Length < 2)
|
|
{
|
|
// We expect at least two entries
|
|
continue;
|
|
}
|
|
|
|
var packageName = entry[0];
|
|
var appName = entry[1];
|
|
var tab1 = entry.Length > 2 ? entry[2] : null;
|
|
var tab2 = entry.Length > 3 ? entry[3] : null;
|
|
|
|
if (tab1 != null && tab1.Length == 0)
|
|
{
|
|
tab1 = null;
|
|
}
|
|
|
|
if (tab2 != null && tab2.Length == 0)
|
|
{
|
|
tab2 = null;
|
|
}
|
|
|
|
if (!apps.ContainsKey(packageName))
|
|
{
|
|
// App is not installed, so skip
|
|
continue;
|
|
}
|
|
|
|
// Update entry
|
|
apps[packageName] = new ProcessedApp
|
|
{
|
|
PackageName = apps[entry[0]].PackageName,
|
|
Index = apps[entry[0]].Index,
|
|
AppName = appName,
|
|
Tab1Name = tab1 ?? apps[entry[0]].Tab1Name,
|
|
Tab2Name = tab2
|
|
};
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Debug.Log("Did not find: " + appNameOverrideFilePath);
|
|
}
|
|
|
|
yield return null;
|
|
|
|
// Load list of app icon overrides
|
|
// This is a list of jpg images stored as packageName.jpg.
|
|
var iconOverridePath = persistentDataPath;
|
|
var iconOverrides = new Dictionary<string, string>();
|
|
if (Directory.Exists(iconOverridePath))
|
|
{
|
|
foreach (var iconFileName in Directory.GetFiles(iconOverridePath, IconOverrideExtSearch))
|
|
{
|
|
var entry = Path.GetFileNameWithoutExtension(iconFileName);
|
|
if (apps.ContainsKey(entry))
|
|
{
|
|
Debug.Log("Found file: " + iconFileName);
|
|
iconOverrides[entry] = Path.Combine(iconOverridePath, iconFileName);
|
|
}
|
|
|
|
yield return null;
|
|
}
|
|
}
|
|
|
|
yield return null;
|
|
|
|
// Populate the panel content
|
|
yield return PopulatePanelContent(currentActivity, config, apps, iconOverrides);
|
|
}
|
|
}
|
|
|
|
private IEnumerator PopulatePanelContent(
|
|
AndroidJavaObject currentActivity,
|
|
Config config,
|
|
Dictionary<string, ProcessedApp> apps,
|
|
Dictionary<string, string> iconOverrides)
|
|
{
|
|
// Destroy existing scrollviews and tabs
|
|
for (int i = 0; i < this.tabContainer.transform.childCount; i++)
|
|
{
|
|
Destroy(this.tabContainer.transform.GetChild(i).gameObject);
|
|
Destroy(this.scrollContainer.transform.GetChild(i).gameObject);
|
|
}
|
|
|
|
List<string> tabs;
|
|
bool isNoneTab = false;
|
|
|
|
if (config.categoryType.Equals(Config.Category_None, StringComparison.OrdinalIgnoreCase))
|
|
{
|
|
// No tabs - use special "None" tab
|
|
tabs = new List<string>();
|
|
tabs.Add(Tab_None);
|
|
isNoneTab = true;
|
|
}
|
|
else if (config.categoryType.Equals(Config.Category_Auto, StringComparison.OrdinalIgnoreCase))
|
|
{
|
|
// Add built-in tabs
|
|
tabs = new List<string>();
|
|
tabs.Add(Tab_Quest);
|
|
tabs.Add(Tab_Go);
|
|
tabs.Add(Tab_2D);
|
|
}
|
|
else
|
|
{
|
|
// Construct list of custom tabs, sorted alphabetically and add built-in tabs up front
|
|
tabs = apps.Select(x => x.Value.Tab1Name).Union(
|
|
apps.Where(x => null != x.Value.Tab2Name).Select(x => x.Value.Tab2Name)).Distinct().ToList();
|
|
tabs.Sort();
|
|
if (tabs.Remove(Tab_2D))
|
|
{
|
|
tabs.Insert(0, Tab_2D);
|
|
}
|
|
if (tabs.Remove(Tab_Go))
|
|
{
|
|
tabs.Insert(0, Tab_Go);
|
|
}
|
|
if (tabs.Remove(Tab_Quest))
|
|
{
|
|
tabs.Insert(0, Tab_Quest);
|
|
}
|
|
}
|
|
|
|
var gridContents = new Dictionary<string, GameObject>();
|
|
bool isFirstTab = true;
|
|
|
|
// Create scroll views and tabs
|
|
foreach (string tabName in tabs)
|
|
{
|
|
Debug.LogFormat("Populating tab '{0}'", tabName);
|
|
|
|
// Create scroll view
|
|
var scrollView = (GameObject)Instantiate(this.prefabScrollView, this.scrollContainer.transform);
|
|
var scrollRectOverride = scrollView.GetComponent<ScrollRectOverride>();
|
|
scrollRectOverride.trackingSpace = this.trackingSpace.transform;
|
|
scrollRectOverride.name = tabName;
|
|
|
|
var gridContent = scrollRectOverride.content.gameObject;
|
|
scrollView.SetActive(isFirstTab);
|
|
|
|
// Set grid size
|
|
SetGridSize(gridContent, config.gridSize.rows, config.gridSize.cols);
|
|
|
|
// Create tab
|
|
var tab = (GameObject)Instantiate(this.prefabTab, this.tabContainer.transform);
|
|
tab.GetComponentInChildren<TextMeshProUGUI>().text = tabName;
|
|
|
|
var toggle = tab.GetComponent<Toggle>();
|
|
toggle.isOn = isFirstTab;
|
|
toggle.group = this.tabContainer.GetComponent<ToggleGroup>();
|
|
toggle.onValueChanged.AddListener(scrollView.SetActive);
|
|
|
|
if (isNoneTab)
|
|
{
|
|
// Hide the special "None" tab
|
|
tab.SetActive(false);
|
|
}
|
|
|
|
isFirstTab = false;
|
|
|
|
// Record the grid content
|
|
gridContents[tabName] = scrollView.GetComponent<ScrollRect>().content.gameObject;
|
|
}
|
|
|
|
// Populate grid with app information (name & icon)
|
|
// Sort by app name
|
|
foreach (var app in apps.OrderBy(key => key.Value.AppName))
|
|
{
|
|
if (isNoneTab)
|
|
{
|
|
// No tabs, so use the special "None" tab
|
|
yield return AddCellToGrid(app.Value, gridContents[Tab_None].transform, iconOverrides, currentActivity);
|
|
}
|
|
else
|
|
{
|
|
// Add to tab1
|
|
yield return AddCellToGrid(app.Value, gridContents[app.Value.Tab1Name].transform, iconOverrides, currentActivity);
|
|
|
|
if (null != app.Value.Tab2Name)
|
|
{
|
|
// Tab2 exists, so add to tab2
|
|
yield return AddCellToGrid(app.Value, gridContents[app.Value.Tab2Name].transform, iconOverrides, currentActivity);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private IEnumerator AddCellToGrid(ProcessedApp app, Transform transform,
|
|
Dictionary<string, string> iconOverrides,
|
|
AndroidJavaObject currentActivity)
|
|
{
|
|
// Create new instances of our app info prefabCell
|
|
var newObj = (GameObject)Instantiate(this.prefabCell, transform);
|
|
|
|
// Set app entry info
|
|
var appEntry = newObj.GetComponent("AppEntry") as AppEntry;
|
|
appEntry.packageId = app.PackageName;
|
|
appEntry.appName = app.AppName;
|
|
|
|
// Get app icon
|
|
byte[] bytesIcon = null;
|
|
bool useApkIcon = true;
|
|
if (iconOverrides.ContainsKey(app.PackageName))
|
|
{
|
|
// Use overridden icon
|
|
try
|
|
{
|
|
bytesIcon = File.ReadAllBytes(iconOverrides[app.PackageName]);
|
|
useApkIcon = false;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
// Fall back to using the apk icon
|
|
Debug.Log(string.Format("Error reading app icon from file [{0}]: {1}", iconOverrides[app.PackageName], e.Message));
|
|
}
|
|
}
|
|
|
|
if (useApkIcon)
|
|
{
|
|
// Use built-in icon from the apk
|
|
bytesIcon = (byte[])(Array)currentActivity.Call<sbyte[]>("getIcon", app.Index);
|
|
}
|
|
|
|
// Set the icon image
|
|
var image = newObj.transform.Find("AppIcon").GetComponentInChildren<Image>();
|
|
var texture = new Texture2D(2, 2, TextureFormat.RGB24, false);
|
|
texture.filterMode = FilterMode.Trilinear;
|
|
texture.anisoLevel = 16;
|
|
texture.LoadImage(bytesIcon);
|
|
var rect = new Rect(0, 0, texture.width, texture.height);
|
|
image.sprite = Sprite.Create(texture, rect, new Vector2(0.5f, 0.5f));
|
|
|
|
// Set app name in text
|
|
var text = newObj.transform.Find("AppName").GetComponentInChildren<TextMeshProUGUI>();
|
|
text.text = app.AppName;
|
|
|
|
yield return null;
|
|
}
|
|
}
|
|
#endregion
|
|
} |