Files
QuestAppLauncher/Assets/Scripts/GridPopulation.cs
tverona1 4b3bd0b2ee Add support for custom categories
- Add support for custom categories. These can be appended to the entries in appnames.txt as follows: packageName,appName[,category1[, category2]]
- Add support for comments (#) in appnames.txt
2019-07-27 23:11:08 -07:00

543 lines
21 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.XR;
using UnityEngine.SceneManagement;
using Oculus.Platform;
using TMPro;
namespace QuestAppLauncher
{
/// <summary>
/// </summary>
public class GridPopulation : MonoBehaviour
{
class ProcessedApp
{
public int Index;
public string PackageName;
public string AppName;
public string Tab1Name;
public string Tab2Name;
}
// File name of app name overrides
const string AppNameOverrideFile = "appnames.txt";
// File name of excluded package names
const string ExcludedPackagesFile = "excludedpackages.txt";
// Extension search for icon overrides
const string IconOverrideExtSearch = "*.jpg";
// Grid container game object
public GameObject panelContainer;
// Scroll container game object
public GameObject scrollContainer;
// Tab container
public GameObject tabContainer;
// Tracking space
public GameObject trackingSpace;
// App info prefab (a cell in the grid content)
public GameObject prefabCell;
// Scroll view prefab
public GameObject prefabScrollView;
// Tab prefab
public GameObject prefabTab;
// Reference to executing populate routine
private Coroutine populateCoroutine;
// Built-in tab names
private const string Tab_None = "None";
private const string Tab_Quest = "Quest";
private const string Tab_Go = "Go/Gear";
private const string Tab_2D = "2D";
#region MonoBehaviour handler
void Start()
{
// Set high texture resolution scale to minimize aliasing
XRSettings.eyeTextureResolutionScale = 2.0f;
// Initialize the core platform
Core.AsyncInitialize();
// Populate the grid
StartPopulate();
}
void Update()
{
}
#endregion
#region Private Functions
/// <summary>
/// Static method for launching an Android app
/// </summary>
/// <param name="packageId"></param>
static public void LaunchApp(string packageId)
{
using (AndroidJavaClass up = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
using (AndroidJavaObject ca = up.GetStatic<AndroidJavaObject>("currentActivity"))
using (AndroidJavaObject packageManager = ca.Call<AndroidJavaObject>("getPackageManager"))
{
AndroidJavaObject launchIntent = null;
try
{
launchIntent = packageManager.Call<AndroidJavaObject>("getLaunchIntentForPackage", packageId);
ca.Call("startActivity", launchIntent);
// Quest doesn't like multiple VR apps running simultaneously. Kill ourselves.
UnityEngine.Application.Quit();
}
catch (System.Exception e)
{
Debug.Log(string.Format("Failed to launch app {0}: {1}", packageId, e.Message));
}
finally
{
if (null != launchIntent)
{
launchIntent.Dispose();
}
}
}
}
/// <summary>
/// Static method to add a package name to the excludedFile
/// </summary>
/// <param name="packageName"></param>
static public void AddAppToExcludedFile(string packageName)
{
var persistentDataPath = UnityEngine.Application.persistentDataPath;
var excludedPackageNamesFilePath = Path.Combine(persistentDataPath, ExcludedPackagesFile);
using (StreamWriter writer = File.AppendText(excludedPackageNamesFilePath))
{
writer.WriteLine(packageName);
Debug.Log($"Added package {packageName} to the excluded file {excludedPackageNamesFilePath}");
}
}
/// <summary>
/// Static method to delete the excludedFile
/// </summary>
/// <param name="packageName"></param>
static public void DeleteExcludedApksFile()
{
var persistentDataPath = UnityEngine.Application.persistentDataPath;
var excludedPackageNamesFilePath = Path.Combine(persistentDataPath, ExcludedPackagesFile);
if (File.Exists(excludedPackageNamesFilePath))
File.Delete(excludedPackageNamesFilePath);
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
}
public void SetGridSize(GameObject gridContent, int rows, int cols)
{
// Make sure grid size have sane value
cols = Math.Min(cols, 10);
cols = Math.Max(cols, 1);
rows = Math.Min(rows, 10);
rows = Math.Max(rows, 1);
// Get cell size, spacing & padding from the grid layout
var gridLayoutGroup = gridContent.GetComponent<GridLayoutGroup>();
var cellHeight = gridLayoutGroup.cellSize.y;
var cellWidth = gridLayoutGroup.cellSize.x;
var paddingX = gridLayoutGroup.padding.horizontal;
var paddingY = gridLayoutGroup.padding.vertical;
var spaceX = gridLayoutGroup.spacing.x;
var spaceY = gridLayoutGroup.spacing.y;
// Width = horizontal padding + # cols * cell width + (# cols - 1) * horizontal spacing
var width = paddingX + cols * cellWidth + (cols - 1) * spaceX;
// Height = vertical padding + # rows * cell height + (# rows - 1) * veritcal spacing + a bit more to show there are more elements
var height = paddingY + rows * cellHeight + (rows - 1) * spaceY + 120;
Debug.Log(string.Format("Setting grid size to {0} x {1} cells", cols, rows));
Debug.Log(string.Format("Grid size calculated width x height: {0} x {1}", width, height));
// Adjust grid container rect transform
var gridTransform = this.panelContainer.GetComponent<RectTransform>();
gridTransform.sizeDelta = new Vector2(width, height);
// Adjust grid container Y position to maintain constant height.
// TODO: Figure out a way to adjust UI to avoid this calculation in code
var gridPosition = new Vector3(gridTransform.anchoredPosition3D.x,
(float)((gridTransform.rect.height - 2000) / 2.0),
gridTransform.anchoredPosition3D.z);
gridTransform.anchoredPosition3D = gridPosition;
}
public void StartPopulate()
{
// Ensure we only exeucte on populate routine at a time
if (null != this.populateCoroutine)
{
StopCoroutine(this.populateCoroutine);
}
this.populateCoroutine = this.StartCoroutine(Populate());
}
/// <summary>
/// Populate the grid from installed apps
/// </summary>
/// <returns></returns>
private IEnumerator Populate()
{
var persistentDataPath = UnityEngine.Application.persistentDataPath;
Debug.Log("Persistent data path: " + persistentDataPath);
// Load configuration
Config config = new Config();
ConfigPersistence.LoadConfig(config);
using (AndroidJavaClass unity = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
using (AndroidJavaObject currentActivity = unity.GetStatic<AndroidJavaObject>("currentActivity"))
{
// Dictionary to hold package name -> app index, app name
var apps = new Dictionary<string, ProcessedApp>();
var excludedPackageNames = new HashSet<string>();
// Get # of installed apps
int numApps = currentActivity.Call<int>("getSize");
Debug.Log("# installed apps: " + numApps);
// Add current package name to excludedPackageNames to filter it out
excludedPackageNames.Add(currentActivity.Call<string>("getPackageName"));
// This is a file containing packageNames that will be excluded
var excludedPackageNamesFilePath = Path.Combine(persistentDataPath, ExcludedPackagesFile);
if (File.Exists(excludedPackageNamesFilePath))
{
Debug.Log("Found file: " + excludedPackageNamesFilePath);
string[] excludedPackages = File.ReadAllLines(excludedPackageNamesFilePath);
foreach (string excludedPackage in excludedPackages)
{
if (!string.IsNullOrEmpty(excludedPackage))
{
excludedPackageNames.Add(excludedPackage);
}
}
}
// Get installed package and app names
for (int i = 0; i < numApps; i++)
{
var packageName = currentActivity.Call<string>("getPackageName", i);
var appName = currentActivity.Call<string>("getAppName", i);
if (excludedPackageNames.Contains(packageName))
{
// Skip excluded package
Debug.LogFormat("Skipping Excluded [{0}] Package: {1}, name: {2}", i, packageName, appName);
continue;
}
// Determine app type (Quest, Go or 2D)
string tabName;
if (currentActivity.Call<bool>("is2DApp", i))
{
if (!config.show2D)
{
// Skip 2D apps
Debug.LogFormat("Skipping 2D [{0}] Package: {1}, name: {2}", i, packageName, appName);
continue;
}
tabName = Tab_2D;
}
else if (currentActivity.Call<bool>("isQuestApp", i))
{
tabName = Tab_Quest;
}
else
{
tabName = Tab_Go;
}
apps.Add(packageName, new ProcessedApp { PackageName = packageName, Index = i, Tab1Name = tabName, AppName = appName });
Debug.LogFormat("[{0}] package: {1}, name: {2}, tab: {3}", i, packageName, appName, tabName);
yield return null;
}
// Override app names, if any
// This is just a file with comma-separated packageName,appName[,category1[, category2]]
// Category1 and category2 are optional categories (tabs).
var appNameOverrideFilePath = Path.Combine(persistentDataPath, AppNameOverrideFile);
if (File.Exists(appNameOverrideFilePath))
{
Debug.Log("Found file: " + appNameOverrideFilePath);
string[] lines = File.ReadAllLines(appNameOverrideFilePath);
foreach (string line in lines)
{
line.Trim();
if (line.StartsWith("#"))
{
// Skip comments
continue;
}
// Parse line
var entry = line.Split(',');
if (entry.Length < 2)
{
// We expect at least two entries
continue;
}
var packageName = entry[0];
var appName = entry[1];
var tab1 = entry.Length > 2 ? entry[2] : null;
var tab2 = entry.Length > 3 ? entry[3] : null;
if (tab1 != null && tab1.Length == 0)
{
tab1 = null;
}
if (tab2 != null && tab2.Length == 0)
{
tab2 = null;
}
if (!apps.ContainsKey(packageName))
{
// App is not installed, so skip
continue;
}
// Update entry
apps[packageName] = new ProcessedApp
{
PackageName = apps[entry[0]].PackageName,
Index = apps[entry[0]].Index,
AppName = appName,
Tab1Name = tab1 ?? apps[entry[0]].Tab1Name,
Tab2Name = tab2
};
}
}
else
{
Debug.Log("Did not find: " + appNameOverrideFilePath);
}
yield return null;
// Load list of app icon overrides
// This is a list of jpg images stored as packageName.jpg.
var iconOverridePath = persistentDataPath;
var iconOverrides = new Dictionary<string, string>();
if (Directory.Exists(iconOverridePath))
{
foreach (var iconFileName in Directory.GetFiles(iconOverridePath, IconOverrideExtSearch))
{
var entry = Path.GetFileNameWithoutExtension(iconFileName);
if (apps.ContainsKey(entry))
{
Debug.Log("Found file: " + iconFileName);
iconOverrides[entry] = Path.Combine(iconOverridePath, iconFileName);
}
yield return null;
}
}
yield return null;
// Populate the panel content
yield return PopulatePanelContent(currentActivity, config, apps, iconOverrides);
}
}
private IEnumerator PopulatePanelContent(
AndroidJavaObject currentActivity,
Config config,
Dictionary<string, ProcessedApp> apps,
Dictionary<string, string> iconOverrides)
{
// Destroy existing scrollviews and tabs
for (int i = 0; i < this.tabContainer.transform.childCount; i++)
{
Destroy(this.tabContainer.transform.GetChild(i).gameObject);
Destroy(this.scrollContainer.transform.GetChild(i).gameObject);
}
List<string> tabs;
bool isNoneTab = false;
if (config.categoryType.Equals(Config.Category_None, StringComparison.OrdinalIgnoreCase))
{
// No tabs - use special "None" tab
tabs = new List<string>();
tabs.Add(Tab_None);
isNoneTab = true;
}
else if (config.categoryType.Equals(Config.Category_Auto, StringComparison.OrdinalIgnoreCase))
{
// Add built-in tabs
tabs = new List<string>();
tabs.Add(Tab_Quest);
tabs.Add(Tab_Go);
tabs.Add(Tab_2D);
}
else
{
// Construct list of custom tabs, sorted alphabetically and add built-in tabs up front
tabs = apps.Select(x => x.Value.Tab1Name).Union(
apps.Where(x => null != x.Value.Tab2Name).Select(x => x.Value.Tab2Name)).Distinct().ToList();
tabs.Sort();
if (tabs.Remove(Tab_2D))
{
tabs.Insert(0, Tab_2D);
}
if (tabs.Remove(Tab_Go))
{
tabs.Insert(0, Tab_Go);
}
if (tabs.Remove(Tab_Quest))
{
tabs.Insert(0, Tab_Quest);
}
}
var gridContents = new Dictionary<string, GameObject>();
bool isFirstTab = true;
// Create scroll views and tabs
foreach (string tabName in tabs)
{
Debug.LogFormat("Populating tab '{0}'", tabName);
// Create scroll view
var scrollView = (GameObject)Instantiate(this.prefabScrollView, this.scrollContainer.transform);
var scrollRectOverride = scrollView.GetComponent<ScrollRectOverride>();
scrollRectOverride.trackingSpace = this.trackingSpace.transform;
scrollRectOverride.name = tabName;
var gridContent = scrollRectOverride.content.gameObject;
scrollView.SetActive(isFirstTab);
// Set grid size
SetGridSize(gridContent, config.gridSize.rows, config.gridSize.cols);
// Create tab
var tab = (GameObject)Instantiate(this.prefabTab, this.tabContainer.transform);
tab.GetComponentInChildren<TextMeshProUGUI>().text = tabName;
var toggle = tab.GetComponent<Toggle>();
toggle.isOn = isFirstTab;
toggle.group = this.tabContainer.GetComponent<ToggleGroup>();
toggle.onValueChanged.AddListener(scrollView.SetActive);
if (isNoneTab)
{
// Hide the special "None" tab
tab.SetActive(false);
}
isFirstTab = false;
// Record the grid content
gridContents[tabName] = scrollView.GetComponent<ScrollRect>().content.gameObject;
}
// Populate grid with app information (name & icon)
// Sort by app name
foreach (var app in apps.OrderBy(key => key.Value.AppName))
{
if (isNoneTab)
{
// No tabs, so use the special "None" tab
yield return AddCellToGrid(app.Value, gridContents[Tab_None].transform, iconOverrides, currentActivity);
}
else
{
// Add to tab1
yield return AddCellToGrid(app.Value, gridContents[app.Value.Tab1Name].transform, iconOverrides, currentActivity);
if (null != app.Value.Tab2Name)
{
// Tab2 exists, so add to tab2
yield return AddCellToGrid(app.Value, gridContents[app.Value.Tab2Name].transform, iconOverrides, currentActivity);
}
}
}
}
private IEnumerator AddCellToGrid(ProcessedApp app, Transform transform,
Dictionary<string, string> iconOverrides,
AndroidJavaObject currentActivity)
{
// Create new instances of our app info prefabCell
var newObj = (GameObject)Instantiate(this.prefabCell, transform);
// Set app entry info
var appEntry = newObj.GetComponent("AppEntry") as AppEntry;
appEntry.packageId = app.PackageName;
appEntry.appName = app.AppName;
// Get app icon
byte[] bytesIcon = null;
bool useApkIcon = true;
if (iconOverrides.ContainsKey(app.PackageName))
{
// Use overridden icon
try
{
bytesIcon = File.ReadAllBytes(iconOverrides[app.PackageName]);
useApkIcon = false;
}
catch (Exception e)
{
// Fall back to using the apk icon
Debug.Log(string.Format("Error reading app icon from file [{0}]: {1}", iconOverrides[app.PackageName], e.Message));
}
}
if (useApkIcon)
{
// Use built-in icon from the apk
bytesIcon = (byte[])(Array)currentActivity.Call<sbyte[]>("getIcon", app.Index);
}
// Set the icon image
var image = newObj.transform.Find("AppIcon").GetComponentInChildren<Image>();
var texture = new Texture2D(2, 2, TextureFormat.RGB24, false);
texture.filterMode = FilterMode.Trilinear;
texture.anisoLevel = 16;
texture.LoadImage(bytesIcon);
var rect = new Rect(0, 0, texture.width, texture.height);
image.sprite = Sprite.Create(texture, rect, new Vector2(0.5f, 0.5f));
// Set app name in text
var text = newObj.transform.Find("AppName").GetComponentInChildren<TextMeshProUGUI>();
text.text = app.AppName;
yield return null;
}
}
#endregion
}