Files
QuestAppLauncher/ProjectSettings/EditorBuildSettings.asset
tverona1 2b6ebb6e73 Fix app for build 7 update; added UI support for adjusting grid size
- Build 7 update broke the controllers because I did not include the "android.hardware.vr.headtracking" uses-feature in the manifest. Because of this, the headset was incorrectly registered as an Oculus Go. Looks like they started to enforce this setting in the latest update.
- Added support for adjusting the grid size in the settings panel.
2019-07-24 22:22:49 -07:00

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1045 &1
EditorBuildSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Scenes:
- enabled: 1
path: Assets/Scenes/QuestAppLauncher.unity
guid: dca0720aceedefc46b483f0277b30d6a
m_configObjects: {}