Files
QuestAppLauncher/Assets/Scripts/Config.cs
tverona1 2b6ebb6e73 Fix app for build 7 update; added UI support for adjusting grid size
- Build 7 update broke the controllers because I did not include the "android.hardware.vr.headtracking" uses-feature in the manifest. Because of this, the headset was incorrectly registered as an Oculus Go. Looks like they started to enforce this setting in the latest update.
- Added support for adjusting the grid size in the settings panel.
2019-07-24 22:22:49 -07:00

83 lines
2.3 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
namespace QuestAppLauncher
{
/// <summary>
/// Root config object
/// </summary>
[Serializable]
public class Config
{
/// <summary>
/// Grid size
/// </summary>
[Serializable]
public class GridSize
{
public int rows = 3;
public int cols = 3;
}
public GridSize gridSize = new GridSize();
}
/// <summary>
/// Class responsible for loading / saving config into a config.json file.
/// </summary>
public class ConfigPersistence
{
// File name of app name overrides
const string ConfigFileName = "config.json";
/// <summary>
/// Load config from file
/// </summary>
/// <param name="config">Config object that will be overwritten</param>
static public void LoadConfig(Config config)
{
var configFilePath = Path.Combine(UnityEngine.Application.persistentDataPath, ConfigFileName);
if (File.Exists(configFilePath))
{
Debug.Log("Found config file: " + configFilePath);
var jsonConfig = File.ReadAllText(configFilePath);
try
{
JsonUtility.FromJsonOverwrite(jsonConfig, config);
}
catch (Exception e)
{
Debug.Log(string.Format("Failed to read config: {0}", e.Message));
}
}
else
{
Debug.Log("Did not find config file: " + configFilePath);
}
}
/// <summary>
/// Save config to a file
/// </summary>
/// <param name="config"></param>
static public void SaveConfig(Config config)
{
var configFilePath = Path.Combine(UnityEngine.Application.persistentDataPath, ConfigFileName);
Debug.Log("Saving config file: " + configFilePath);
try
{
File.WriteAllText(configFilePath, JsonUtility.ToJson(config, true));
}
catch (Exception e)
{
Debug.Log(string.Format("Failed to read config: {0}", e.Message));
}
}
}
}