387 lines
14 KiB
C#
387 lines
14 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Threading.Tasks;
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using TMPro;
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using UnityEngine;
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namespace QuestAppLauncher
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{
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public class SkyboxHandler : MonoBehaviour
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{
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// Max pixles of skybox image for both equirectangular and cubemap images.
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// Anything larger we'll scale down. We restrict it primarily due to memory constraints.
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const int MaxPixels = 4096 * 4096;
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// Skybox selected callback
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public Action<string> OnSkyboxSelected;
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// Skyview List Container
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public GameObject skyviewListContainer;
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// Skybox list entry prefab
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public GameObject prefabSkyboxEntry;
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// Content transform
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public Transform contentTransform;
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// Default skybox
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private Material defaultSkybox;
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// Skybox folder
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private const string SkyboxFolder = "backgrounds";
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// Extension search for images
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const string JpgExtSearch = "*.jpg";
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const string PngExtSearch = "*.png";
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/// <summary>
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/// Show the skybox list dialog
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/// </summary>
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public async void ShowList()
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{
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// Show the dialog
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this.skyviewListContainer.SetActive(true);
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// Populate the list
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await PopulateAsync();
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}
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public void OnCancel()
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{
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// Hide the dialog
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this.skyviewListContainer.SetActive(false);
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}
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public void OnHoverEnter(Transform t)
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{
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var appEntry = t.gameObject.GetComponent("SkyboxEntry") as SkyboxEntry;
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if (null != appEntry)
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{
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// Enable border
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EnableBorder(t, true);
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}
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}
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public void OnHoverExit(Transform t)
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{
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var appEntry = t.gameObject.GetComponent("SkyboxEntry") as SkyboxEntry;
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if (null != appEntry)
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{
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// Disable border
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EnableBorder(t, false);
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}
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}
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public async void OnSelected(Transform t)
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{
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var entry = t.gameObject.GetComponent("SkyboxEntry") as SkyboxEntry;
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if (null != entry)
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{
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// Set the skybox
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await SetSkybox(entry.path);
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this.skyviewListContainer.SetActive(false);
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// Callback if registered
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if (null != OnSkyboxSelected)
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{
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OnSkyboxSelected(entry.path);
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}
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}
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}
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/// <summary>
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/// Return skybox name given its path (i.e. filename w/o extension)
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/// </summary>
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/// <param name="skyboxPath">Path to skybox image</param>
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/// <returns></returns>
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public static string GetSkyboxName(string skyboxPath)
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{
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try
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{
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return Path.GetFileNameWithoutExtension(skyboxPath);
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}
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catch (Exception e)
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{
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Debug.LogFormat("Error trying to get filename of skybox: {0} ({1})", skyboxPath, e.Message);
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}
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// Fall back to default
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return Config.Background_Default;
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}
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/// <summary>
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/// Sets the skybox. Supports either equirectangular or cubemap, auto chosen based on aspect ratio.
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/// </summary>
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/// <param name="skyboxPath">Path to skybox image</param>
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/// <returns></returns>
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public async Task SetSkybox(string skyboxPath)
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{
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Debug.LogFormat("Setting skybox to '{0}'", skyboxPath);
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if (null == this.defaultSkybox)
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{
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// Save off the default skybox
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this.defaultSkybox = RenderSettings.skybox;
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}
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if (IsDefaultSkybox(skyboxPath))
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{
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if (RenderSettings.skybox == this.defaultSkybox)
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{
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// Skip if skybox is already the default
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Debug.LogFormat("Skybox already default, skipping.");
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return;
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}
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// Set default skybox
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SetDefaultSkybox();
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return;
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}
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// Destroy existing skybox
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if (null != RenderSettings.skybox && RenderSettings.skybox != this.defaultSkybox)
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{
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// Destroy texture
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var oldTexture = RenderSettings.skybox.GetTexture("_Tex");
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if (null != oldTexture)
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{
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DestroyImmediate(oldTexture);
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}
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// Destroy material
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DestroyImmediate(RenderSettings.skybox);
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RenderSettings.skybox = null;
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}
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// Read the image
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var result = await AppProcessor.LoadRawImageAsync(MakeAbsoluteSkymapPath(skyboxPath), MaxPixels, true);
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var image = result.Item1;
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var imageWidth = result.Item2;
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var imageHeight = result.Item3;
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if (null == image)
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{
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// Fall back to default skybox
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SetDefaultSkybox();
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return;
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}
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Texture2D texture = null;
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Material material = null;
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bool destroyTexture = false;
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try
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{
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// Load the image into a 2D texture. We decode in background thread (above) in Java and load the raw image here
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// because Texture2D.LoadImage on the main thread can cause significant freezes since it is not async.
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texture = new Texture2D(imageWidth, imageHeight, TextureFormat.ARGB32, false);
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texture.filterMode = FilterMode.Trilinear;
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texture.anisoLevel = 16;
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texture.LoadRawTextureData(image);
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texture.Apply();
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if (4 * texture.height == 3 * texture.width)
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{
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// Texture is a horizontal cross cube map (4:3 aspect ratio).
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// Load cubemap shader. Also rotate x-axis by 180 degrees to compensate for platform-specific rendering differences
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// (see https://docs.unity3d.com/Manual/SL-PlatformDifferences.html).
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Debug.LogFormat("Setting horizontal-cross cubemap skybox");
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destroyTexture = true;
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material = new Material(Shader.Find("skybox/cube"));
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material.SetTexture("_Tex", CubemapFromHorizCrossTexture2D(texture));
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}
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else if (6 * texture.height == texture.width)
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{
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// Texture is a horizontal cube map (6:1 aspect ratio).
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// Load cubemap shader. Also rotate x-axis by 180 degrees to compensate for platform-specific rendering differences
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// (see https://docs.unity3d.com/Manual/SL-PlatformDifferences.html).
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Debug.LogFormat("Setting horizontal cubemap skybox");
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destroyTexture = true;
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material = new Material(Shader.Find("skybox/cube"));
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material.SetTexture("_Tex", CubemapFromHorizTexture2D(texture));
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}
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else
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{
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// Texture is equirectangular
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Debug.LogFormat("Setting equirectangular skybox");
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material = new Material(Shader.Find("skybox/equirectangular"));
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material.SetTexture("_Tex", texture);
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}
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RenderSettings.skybox = material;
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DynamicGI.UpdateEnvironment();
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}
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catch (Exception e)
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{
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// Fall back to default skybox
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Debug.LogFormat("Exception: {0}", e.Message);
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SetDefaultSkybox();
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}
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finally
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{
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if (destroyTexture && null != texture)
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{
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DestroyImmediate(texture);
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}
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}
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}
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/// <summary>
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/// Gets cubemap from a 2D texture that represents 6-sided cube as a horizontal cross:
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/// [ ] [ +y ] [ ]
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/// [ -x ] [ +z ] [ +x ]
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/// [ ] [ -y ] [ ]
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/// Note: This is less memory efficient than horizontal representation below.
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/// </summary>
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/// <param name="texture"></param>
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/// <returns></returns>
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private static Cubemap CubemapFromHorizCrossTexture2D(Texture2D texture)
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{
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int cubedim = texture.width / 4;
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Cubemap cube = new Cubemap(cubedim, TextureFormat.ARGB32, false);
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cube.SetPixels(texture.GetPixels(0, cubedim, cubedim, cubedim), CubemapFace.NegativeX);
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cube.SetPixels(texture.GetPixels(cubedim, cubedim, cubedim, cubedim), CubemapFace.PositiveZ);
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cube.SetPixels(texture.GetPixels(2 * cubedim, cubedim, cubedim, cubedim), CubemapFace.PositiveX);
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cube.SetPixels(texture.GetPixels(3 * cubedim, cubedim, cubedim, cubedim), CubemapFace.NegativeZ);
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cube.SetPixels(texture.GetPixels(cubedim, 0, cubedim, cubedim), CubemapFace.PositiveY);
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cube.SetPixels(texture.GetPixels(cubedim, 2 * cubedim, cubedim, cubedim), CubemapFace.NegativeY);
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cube.Apply();
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return cube;
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}
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/// <summary>
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/// Gets cubemap from a 2D texture that represents 6-sided cube as a horizontal layout:
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/// [ +x ] [ -x ] [ +y ] [ -y ] [ +z ] [ -z ]
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/// Note: This is the recommended representation of cube map as it is more efficient in terms of memory.
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/// </summary>
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/// <param name="texture"></param>
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/// <returns></returns>
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private static Cubemap CubemapFromHorizTexture2D(Texture2D texture)
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{
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int cubedim = texture.height;
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Cubemap cube = new Cubemap(cubedim, TextureFormat.ARGB32, false);
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cube.SetPixels(texture.GetPixels(0, 0, cubedim, cubedim), CubemapFace.PositiveX);
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cube.SetPixels(texture.GetPixels(cubedim, 0, cubedim, cubedim), CubemapFace.NegativeX);
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cube.SetPixels(texture.GetPixels(2 * cubedim, 0, cubedim, cubedim), CubemapFace.PositiveY);
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cube.SetPixels(texture.GetPixels(3 * cubedim, 0, cubedim, cubedim), CubemapFace.NegativeY);
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cube.SetPixels(texture.GetPixels(4 * cubedim, 0, cubedim, cubedim), CubemapFace.PositiveZ);
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cube.SetPixels(texture.GetPixels(5 * cubedim, 0, cubedim, cubedim), CubemapFace.NegativeZ);
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cube.Apply();
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return cube;
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}
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public void SetDefaultSkybox()
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{
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Debug.LogFormat("Setting default skybox");
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RenderSettings.skybox = this.defaultSkybox;
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DynamicGI.UpdateEnvironment();
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}
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/// <summary>
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/// Populates the list of skybox images available for pick from
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/// </summary>
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/// <returns></returns>
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private async Task PopulateAsync()
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{
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// Get list of skyboxes in background
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var skyboxes = await Task.Run(() =>
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{
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return EnumerateSkyboxFiles();
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});
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// Clear existing list
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foreach (Transform child in this.contentTransform)
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{
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GameObject.Destroy(child.gameObject);
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}
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// Populate list of skyboxes
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foreach(var skybox in skyboxes.OrderBy(key => key.Key))
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{
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var newObj = (GameObject)Instantiate(this.prefabSkyboxEntry, this.contentTransform);
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var entry = newObj.GetComponent<SkyboxEntry>();
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entry.text.text = skybox.Key;
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entry.path = skybox.Value;
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}
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}
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/// <summary>
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/// Construct map of backgrond name -> path
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/// </summary>
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/// <returns>Returned map</returns>
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private Dictionary<string, string> EnumerateSkyboxFiles()
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{
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var skyboxes = new Dictionary<string, string>();
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// Add default
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skyboxes[Config.Background_Default] = Config.Background_Default;
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// Enumerate jpg files
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foreach (var filePath in Directory.GetFiles(
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GetOrCreateSkymapPath(), JpgExtSearch))
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{
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skyboxes[Path.GetFileNameWithoutExtension(filePath)] = MakeRelativeSkymapPath(filePath);
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}
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// Enumerate png files
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foreach (var filePath in Directory.GetFiles(
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GetOrCreateSkymapPath(), PngExtSearch))
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{
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skyboxes[Path.GetFileNameWithoutExtension(filePath)] = MakeRelativeSkymapPath(filePath);
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}
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return skyboxes;
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}
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private void EnableBorder(Transform t, bool enable)
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{
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var border = t.Find("Border");
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border?.gameObject.SetActive(enable);
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}
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static private string GetOrCreateSkymapPath()
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{
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string path = Path.Combine(UnityEngine.Application.persistentDataPath, SkyboxFolder);
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Directory.CreateDirectory(path);
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return path;
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}
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static private string MakeRelativeSkymapPath(string path)
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{
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return path.Substring(UnityEngine.Application.persistentDataPath.Length + 1);
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}
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static private string MakeAbsoluteSkymapPath(string path)
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{
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return Path.Combine(UnityEngine.Application.persistentDataPath, path);
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}
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static public bool IsDefaultSkybox(string path)
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{
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return Config.Background_Default.Equals(path, StringComparison.OrdinalIgnoreCase);
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}
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static public string GetSkyboxNameFromPath(string path)
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{
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if (IsDefaultSkybox(path))
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{
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return Config.Background_Default;
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}
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try
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{
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return Path.GetFileNameWithoutExtension(path);
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}
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catch (Exception e)
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{
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// Fall back to default
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Debug.LogFormat("Error trying to get filename of path: {0} ({1})", path, e.Message);
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}
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return Config.Background_Default;
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}
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}
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} |