using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class ButtonHandler : MonoBehaviour { public void RefreshScene() { Debug.Log("Scene refreshed"); SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); } public void DeleteExcludedApksFile() { Debug.Log("Delete Excluded Apk List"); QuestAppLauncher.GridPopulation.DeleteExcludedApksFile(); } }