Initial checkin
Initial checkin of Quest App Launcher
This commit is contained in:
@@ -0,0 +1,38 @@
|
||||
/************************************************************************************
|
||||
|
||||
Copyright : Copyright 2017-Present Oculus VR, LLC. All Rights reserved.
|
||||
|
||||
Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License");
|
||||
you may not use the Oculus VR Rift SDK except in compliance with the License,
|
||||
which is provided at the time of installation or download, or which
|
||||
otherwise accompanies this software in either electronic or hard copy form.
|
||||
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.oculusvr.com/licenses/LICENSE-3.2
|
||||
|
||||
Unless required by applicable law or agreed to in writing, the Oculus VR SDK
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
|
||||
************************************************************************************/
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class MainMenuInteraction : MonoBehaviour {
|
||||
public void OnLoadUI() {
|
||||
SceneManager.LoadScene("selection_ui", LoadSceneMode.Single);
|
||||
}
|
||||
public void OnLoadRaw() {
|
||||
SceneManager.LoadScene("selection_raw", LoadSceneMode.Single);
|
||||
}
|
||||
public void OnLoadEvent() {
|
||||
SceneManager.LoadScene("selection_physics", LoadSceneMode.Single);
|
||||
}
|
||||
public void OnLoadAllInOne() {
|
||||
SceneManager.LoadScene("selection_all", LoadSceneMode.Single);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user