Initial checkin
Initial checkin of Quest App Launcher
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/************************************************************************************
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Copyright : Copyright 2014-Present Oculus VR, LLC. All Rights reserved.
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Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License");
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you may not use the Oculus VR Rift SDK except in compliance with the License,
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which is provided at the time of installation or download, or which
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otherwise accompanies this software in either electronic or hard copy form.
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You may obtain a copy of the License at
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http://www.oculusvr.com/licenses/LICENSE-3.2
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Unless required by applicable law or agreed to in writing, the Oculus VR SDK
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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************************************************************************************/
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using System;
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using System.Text;
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using UnityEngine;
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namespace ControllerSelection
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{
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public class OVRRayPointerEventData : UnityEngine.EventSystems.PointerEventData
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{
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public OVRRayPointerEventData(UnityEngine.EventSystems.EventSystem eventSystem)
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: base(eventSystem)
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{
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}
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public Ray worldSpaceRay;
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public override string ToString()
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{
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var sb = new StringBuilder();
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sb.AppendLine("<b>Position</b>: " + position);
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sb.AppendLine("<b>delta</b>: " + delta);
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sb.AppendLine("<b>eligibleForClick</b>: " + eligibleForClick);
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sb.AppendLine("<b>pointerEnter</b>: " + pointerEnter);
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sb.AppendLine("<b>pointerPress</b>: " + pointerPress);
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sb.AppendLine("<b>lastPointerPress</b>: " + lastPress);
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sb.AppendLine("<b>pointerDrag</b>: " + pointerDrag);
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sb.AppendLine("<b>worldSpaceRay</b>: " + worldSpaceRay);
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sb.AppendLine("<b>Use Drag Threshold</b>: " + useDragThreshold);
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return sb.ToString();
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}
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}
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}
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