Hack around initialization
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@@ -331,7 +331,6 @@ public class OVRSkeletonRenderer : MonoBehaviour
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_capsuleVisualizations[i].Update(_scale, shouldRender, ShouldUseSystemGestureMaterial, _confidenceBehavior, _systemGestureBehavior);
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}
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}
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#if UNITY_EDITOR
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else
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{
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if (OVRInput.IsControllerConnected(OVRInput.Controller.Hands) && !IsInitialized)
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@@ -339,7 +338,6 @@ public class OVRSkeletonRenderer : MonoBehaviour
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Initialize();
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}
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}
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#endif
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}
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private void OnDestroy()
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