perf: improving performance, layout (#215)
Co-authored-by: nullishamy <git@amyerskine.me>
This commit is contained in:
250
sources/patches/xfwm4/generate_assets.py
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250
sources/patches/xfwm4/generate_assets.py
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from typing import List
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from catppuccin import PALETTE
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from catppuccin.models import Flavor
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import re
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import os
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import shutil
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import subprocess
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import time
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from dataclasses import dataclass
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THIS_DIR = os.path.dirname(os.path.realpath(__file__))
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INDEX = [
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"close-active",
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"close-inactive",
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"close-prelight",
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"close-pressed",
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"hide-active",
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"hide-inactive",
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"hide-prelight",
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"hide-pressed",
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"maximize-active",
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"maximize-inactive",
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"maximize-prelight",
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"maximize-pressed",
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"maximize-toggled-active",
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"maximize-toggled-inactive",
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"maximize-toggled-prelight",
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"maximize-toggled-pressed",
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"menu-active",
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"menu-inactive",
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"menu-prelight",
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"menu-pressed",
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"shade-active",
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"shade-inactive",
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"shade-prelight",
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"shade-pressed",
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"shade-toggled-active",
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"shade-toggled-inactive",
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"shade-toggled-prelight",
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"shade-toggled-pressed",
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"stick-active",
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"stick-inactive",
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"stick-prelight",
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"stick-pressed",
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"stick-toggled-active",
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"stick-toggled-inactive",
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"stick-toggled-prelight",
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"stick-toggled-pressed",
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"title-1-active",
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"title-1-inactive",
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"title-2-active",
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"title-2-inactive",
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"title-3-active",
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"title-3-inactive",
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"title-4-active",
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"title-4-inactive",
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"title-5-active",
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"title-5-inactive",
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"top-left-active",
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"top-left-inactive",
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"top-right-active",
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"top-right-inactive",
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"left-active",
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"left-inactive",
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"right-active",
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"right-inactive",
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"bottom-active",
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"bottom-inactive",
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"bottom-left-active",
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"bottom-left-inactive",
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"bottom-right-active",
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"bottom-right-inactive",
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]
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def subst_text(path, _from, to):
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with open(path, "r+") as f:
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content = f.read()
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f.seek(0)
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f.truncate()
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f.write(re.sub(_from, to, content))
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def generate_for_flavor(flavor: Flavor):
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# Setup the palette
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palette = flavor.colors
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close_color = f"#{palette.red.hex}"
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max_color = f"#{palette.green.hex}"
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min_color = f"#{palette.yellow.hex}"
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# We expand the source assets into the 4 flavors, but need to map between
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# Their definition of dark and ours. This means that latte will get the -light assets
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# and the rest get the -dark assets to work from
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color = "-dark"
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if not flavor.dark:
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color = "-light"
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# Make a directory for our patched SVGs to live in before compilation
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odir = f"{THIS_DIR}/patched"
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os.makedirs(odir, exist_ok=True)
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# Copy the base assets into the output
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shutil.copy(
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f"{THIS_DIR}/assets{color}.svg",
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f"{odir}/assets-catppuccin-{flavor.identifier}.svg",
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)
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shutil.copy(
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f"{THIS_DIR}/assets{color}-normal.svg",
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f"{odir}/assets-catppuccin-{flavor.identifier}-normal.svg",
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)
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# Patch all the SVGs
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path = f"{odir}/assets-catppuccin-{flavor.identifier}-normal.svg"
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subst_text(path, "#fd5f51", close_color)
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subst_text(path, "#38c76a", max_color)
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subst_text(path, "#fdbe04", min_color)
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headerbar = palette.base.hex
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headerbar_backdrop = palette.mantle.hex
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if flavor.dark:
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path = f"{odir}/assets-catppuccin-{flavor.identifier}.svg"
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subst_text(path, "#242424", headerbar)
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subst_text(path, "#2c2c2c", headerbar_backdrop)
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path = f"{odir}/assets-catppuccin-{flavor.identifier}-normal.svg"
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subst_text(path, "#242424", headerbar)
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subst_text(path, "#2c2c2c", headerbar_backdrop)
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else:
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path = f"{odir}/assets-catppuccin-{flavor.identifier}.svg"
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subst_text(path, "#f2f2f2", headerbar)
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subst_text(path, "#fafafa", headerbar_backdrop)
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path = f"{odir}/assets-catppuccin-{flavor.identifier}-normal.svg"
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subst_text(path, "#f2f2f2", headerbar)
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subst_text(path, "#fafafa", headerbar_backdrop)
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@dataclass
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class WorkerInput:
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output_path: str
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output_dir: str
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input_path: str
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dpi: str
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ident: str
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def call_subprocesses(inp: WorkerInput):
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inkscape = "inkscape"
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optipng = "optipng"
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return [
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subprocess.Popen(
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[
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# FIXME: https://gitlab.com/inkscape/inkscape/-/issues/4716#note_1882967469Z
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"unshare",
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"--user",
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inkscape,
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"--export-id",
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inp.ident,
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"--export-id-only",
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"--export-dpi",
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inp.dpi,
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"--export-filename",
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inp.output_path,
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inp.input_path,
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],
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stdout=subprocess.DEVNULL,
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stderr=subprocess.STDOUT,
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),
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subprocess.Popen(
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[optipng, "-o7", "--quiet", inp.output_path],
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stdout=subprocess.DEVNULL,
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stderr=subprocess.STDOUT,
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),
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]
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@dataclass
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class RenderState:
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tasks: List[subprocess.Popen]
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input_root: str
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output_root: str
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screen_to_dpi = {
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"-hdpi": "144",
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"-xhdpi": "192",
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}
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def render_for_screen(state: RenderState, flavor: Flavor, screen: str, ident: str):
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# NOTE: We do not generate for the -normal variant currently, that would just be
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# a stupid amount of compute and time for little benefit
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src_file = f"{state.input_root}/assets-catppuccin-{flavor.identifier}.svg"
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output_dir = f"{state.output_root}/assets-catppuccin-{flavor.identifier}{screen}"
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output_path = f"{output_dir}/{ident}.png"
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dpi = screen_to_dpi.get(screen, "96")
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os.makedirs(output_dir, exist_ok=True)
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if os.path.exists(output_path):
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print(f"Skipping '{output_path}', already generated")
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else:
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new_tasks = call_subprocesses(
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WorkerInput(
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output_path=output_path,
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output_dir=output_dir,
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input_path=src_file,
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dpi=dpi,
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ident=ident,
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)
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)
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state.tasks.extend(new_tasks)
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def render_for_flavor(flavor: Flavor, state: RenderState):
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print(f"Starting render tasks for {flavor.identifier}")
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for ident in INDEX:
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render_for_screen(state=state, flavor=flavor, screen="", ident=ident)
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render_for_screen(state=state, flavor=flavor, screen="-hdpi", ident=ident)
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render_for_screen(state=state, flavor=flavor, screen="-xhdpi", ident=ident)
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generate_for_flavor(PALETTE.mocha)
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generate_for_flavor(PALETTE.latte)
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generate_for_flavor(PALETTE.macchiato)
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generate_for_flavor(PALETTE.frappe)
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state = RenderState(
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tasks=[], input_root=f"{THIS_DIR}/patched", output_root=f"{THIS_DIR}/generated"
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)
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start_time = time.time()
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render_for_flavor(PALETTE.mocha, state)
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render_for_flavor(PALETTE.latte, state)
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render_for_flavor(PALETTE.macchiato, state)
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render_for_flavor(PALETTE.frappe, state)
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for task in state.tasks:
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task.wait()
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end_time = time.time() - start_time
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print(f"Generation complete in {end_time} seconds")
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shutil.rmtree(state.input_root)
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